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scdude90

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14 April, 2017 02:52:33

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Welcome to Mayfield! A world where people collaborate to build, and create works of art, all in a survivalcraft world.
Build your town, city or farm! Write works of art, such as stories, music, or paintings! Become a businessman/woman and conquer the economy!

Founding Date Of Mayfield: 1586 AD/April 13, 2017
Final/End Date of Mayfield: 2000 AD/October 16, 2018

Date Midpoint: 1902, Jan.14, 2018
Year Midpoint: 1793, Aug. 17, 2017
Year system:
1586-1750 is 2 years per day
1751-1860 is 1 year per day
1861-1920 is 6 months per day
1921-2000 is 4 months per day

Pictures:
https://drive.google.com/drive/folders/0BxdkhcGGfANrTVBSUDI3QlJqaGc?usp=sharing
There are currently 24 pictures from contemporary times and past times. 

Mayfield Public Library:
Click below to read articles, newspapers, or watch videos since 1618.
https://drive.google.com/open?id=0BxdkhcGGfANrVkt3TzluTGFCeFE

How to Join:
Note: Maximum of 5 players in this world
Spaces: 3 Spaces left. Join now!
To join, you must answer the following application questions:
1.Do you know how to XML/Chunk Edit hack?
2.How long have you been playing SC? Or since what version of SC?
3.Do you plan to be active at least 3 times per week on this thread?

Pledge of Membership:
You must repeat this entire statement after you've answered the questions:
I hereby agree to have read the rules at least 4 times and fully comprehend them.
I understand that if I am to not comply to any of these rules, I will not be given a second chance and will be subject to the Mayfield court system.
I also understand that if I disappear from the world for more than 30 days without consultation, my membership will be deleted and my land will be taken away. 

Current Turn System as of 1740:
1.Mayfield Administration
2.Creeperslayer423
3.Scdude90

Currency Stats:
Richest Person: CreeperSlayer423(1710)
Estmiated Total Money in Circulation: 35,000 Credits(1710)
Types of currencies in circulation: Credits(1C), Pounds(2C), Pesos(3C)





 

Last Edited By: scdude90 23 July, 2017 15:29:29. Edited 101 times

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scdude90

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#1 [url]

14 April, 2017 02:57:24

Laws

Section I: Main Laws

Code A: Common Sense and Basic Laws:
1.No use of Creative Mode
2.No use of hacking for gains of player
3.No traps to kill or injure other players
4.Players may not place any blocks in other player's lands or on free land.
Exception includes: Using torches to mine inside a cave(free land caves only).
5.Players may hunt, fish, mine, or chop in their land or on free land only.
6.Maximum of 50 electric placed blocks per 16x16 area(to reduce lag).
7.No magnets allowed to be placed anywhere
8.You may steal from unincorporated towns, only if you don't get caught.
9.No stealing from incorporated towns
10.No destruction of other players' land or property. 
11.No use of explosives or matches on free land or other players' lands.
12.Report back to the central town before checking in. 

Code B:Checking In/Out Laws:
1.We are a turn based system. When the link is posted for you, please respond with "Check Out" so we make sure you have the link.
2.You also have a maximum of 10 hours to respond after your link has been posted. If not, it will go to the next person.
3.Playing time is 24 hours, maximum 25 hours. 
4.If you do not check in within 25 hours, you are using your emergency check out.
5.Emergency checkouts are only given twice a month and only allow for a maximum of 48 hours. After that, it will go to the next person regardless of what kind of work you did.


Section II: Economic Laws
Below are the standard prices for goods in credits(C):
Dirt, Cotton =1C
Cobblestone, Sandstone, Rye=2C
Basalt, Sand=3C
Raw Oak, Raw Birch,=5C
Clay, Limestone, Raw Spruce =7C
Bacon, Bird, Fish=10C
Marble, Brick wall, Fur=15C
Leather,Coal=20C
Malachite=30C
Sulfur=35C
Iron,Saltpeter=40C
Germanium,Diamond=75C

Different Currencies:
Below are the values of the different currencies in this world. If you would would like to exchange currencies, you may do so at the central town or at any other location given that they have the currency.

NameCurrency LevelName of CurrencyCurrency MaterialWorth(per credit)
Scdude90CPoundIron3 pounds per credit
Beboy SolisCPesoDiamond3 pesos per credit
The government credits are the ones without a label like "peso", or "pound". Please remember it is not possible to confuse any of the currencies, as they all have a different design in terms of material mixed with credit type.
You are not forced to use any other currency, but you will get your own currency as soon as you incorporate. The more towns you incroporate, the richer you become.

Code A:Earning Cash:
1.All players have the right to trade, buy, sell and work. Taxes applied to trade, and sales.

2.Use the trade building in the central town.
Rules for selling to government in the trade building:
-Only goods above 20C 
-Will buy at 20% of actual value. (eg. coal is 20C, so that means gov. will buy it at 4C). This helps players to negotitate within themselves, and leave the trade building only for emergency purposes.

Code B:Tax:
1.10% tax on any business transactions except bank.(In cash) 
2. All taxes are to be payed in the 'tax" chest in the 1st floor of the town hall in the central town.
3.Taxes may be payed in any currency so long as the same national value is applied to your sales.

Tax exemption list:
1.Beboy- 8%
2.Scdude-8%


Section III: Townships, Land, etc.

Code A:Townships:
1.The Fee to obtain your township privilege is 5,000C. Once paid, you can choose your plot.
2.Each township is 80x80, or you could chose one island. 
3.To obtain another township, you must first incorporate the previous township.
4.Maximum of 10 townships per person only.  
5.To expand your land, you must first have a "Town" Incorporation. A 16 block expansion in any direction is 1000C. 5 maximum per incorporated township. 
6.All townships must be at least 50m away from the central town, any roads and other townships.
7.All townships must be given a name by their owner, and the name must be different to other township's names.


Code B: Border Guide:
Step 1: Create a 80x80 square with leaves surrounding the area of where your land will be.
Step 2: Replace only one out of every six in the blocks of the border with a stone fence.(Eg. 5 blocks land, 1 block stone fence, 5 blocks land,etc.)
Tip: Travel east on Route 20 until you get to my land. you'll see how the border is.
Reason: We don't want people to surround themselves from society and the beauty of nature around us. In real life, towns and states in the US don't have borders all the time.
A simple dotted line border of stone fence will do just the trick.

Code C: Building Law
Note:
-All buildings must follow this code in the land of mayfield. You must also report if you constructed a building on our forum. If they do not, they will be immediately removed from your land.
-It is also strongly recommended that you do not build roofs made of flammable material, unless you have a lightning rod.
-All buildings must have a name placed with a sign next to their main entrance.(eg. Stable, Bakery, House #5, Town hall, etc). 

I.Main Building Code:
  1. Materials for construction of buildings may only include: Stone, stone brick, limestone, wood(raw/planks), granite, basalt, clay, sandstone, painted blocks, marble, bricks, glass.
  2. All buildings must have an area of at least twenty meters squared, but no larger of an area than ten-thousand meters squared.
  3. Buildings may not be taller than sixty meters, nor shorter than four meters.
  4. All buildings must be made of at least 4 different construction materials.
  5. All buildings must have a at least 22.5 degree upward slanted roof. Exceptions currently include: Buildings over 16 meters in height.
  6. All buildings must have at least 2 windows(glass blocks) on their walls
II.Furniture Requirements/ Building minimum requirements for Different Types of Buildings
  1. Post Office may be built in any way the player desires following the mayfield building code. However the Post Office must include the following furniture: At least six Shelves, one Desk, and at least six Chests(Note: On each chest, there must be a sign with “to:” on the first line, and “from:” on the second line. This is to know who is the sender and receiver. )
  2. Town Hall must be the largest building in your land. You may make it into a “regular” town hall, or a religious building if that’s your desire. The Town hall must include the following furniture: Treasury(storage for cash), At least six Rows of seats for meetings, and announcement signs. Announcement signs can include things like your town’s local laws, or a list of your town’s local news.
  3. Hotels may be built in any way, but must be able to house at least three guest rooms, and a lobby with a service desk to pay credits for staying overnight. The furniture that is necessary in the rooms are: Bed, chest, and another optional furniture piece of your choice. The furniture necessary in the lobby is: Service desk, and seats.
  4. Horse stables may be built in any way that has a four meter high space where the horses may be parked.  Make sure there is no way for other animals to get in, or for horses to escape.
  5. Stores may be built in any size or shape, but must include the following furniture: Chests(for goods placing), signs to label good and their prices, payment desk and payment chest.
  6. Houses. Houses are for you to accommodate a virtual population into your land. To build a proper house, it must be: At least (thirty meters squared) in area. It cannot be used for any other purposes besides residence. All houses must include the following furniture: two beds, and two other optional pieces of furniture.(These may be plants, tables, chests, etc.)
  7. Blacksmith:CBL
  8. Lumbermill:CBL
  9. Marble mason:CBL
  10. Stonemason:CBL
  11. Dye works:CBL
  12. Weaving mill:CBL
  13. Brick works:CBL
  14. Glassblower:CBL

Code C:Incorporation:
1.Incorporating lowers your taxes by 1% each time you incorporate(eg. 10% to 9%). 
You also recieve:
-Protection against theft and larceny from the government
-A new township(80x80) or island(any size)
-Electricity(in the form of power lines), and/or a road built to your land(Both Optional).
-You get to receive your own currency! And each time you Inc. your currency goes up by 1C in value


2a. Incorporating different types of townships:
a.To Incorporate a Town, it must have the following:
-Town Hall
-75 Population
-Post Office
-Accomodation(Hotel/Horse Stables)
-2 Active Stores

2b.To Incorporate a City, it must meet the following:
-Have a Town Incorporation which must be the same town
-Now 150 population
-Now 4 Active Stores

Section IV:
Miscellaneous

Code A: Extra Work Sometimes there isn’t enough time to do work inside the game such as gathering resources and supplies to build. The way to combat this is we’ve created a new special program. We created this act to help players do work outside in another world and then transfer the resources they gathered in that world to Mayfield.  This program allows you to do work in another world and “transfer” resources to Mayfield through the government.  
How to do it:
Step 1: Create a new world in harmless and put the seed as “1”. Each time you want to do this again, make sure you pick a new seed like “2” so the government knows you didn’t just use the same supplies
Step 2: Survive and gather resources in that world, and gather whatever you’ll want to transfer.
Step 3:To make it easier for the government to “transfer” resources from your world to Mayfield, place all your transfer desired goods in chests labeled “transfer”. This is very important.
Step 4:Send the link to the government(me), and explicitly state where you want the goods to be placed in Mayfield.  The government will inspect and do it’s checks on the extra work world. If you’re approved, goods will be “transfered” from that world to Mayfield wherever you requested for them to be placed.
Step 5: Delete the extra work world to clear space and to not use it again.
Step 6:If you want to do it again, you need to make sure to NOT use the same seed. This prevents cheating. 
Notes:
-ONE world maximum per government turn.
-Do NOT use creative to cheat, we can easily check this
-Do NOT XML hack your way into it
-Do NOT use the same seed, and also USE a seed for your first time.
-Maximum of FIVE chests per world filled with goods of your choice. No more than that.

Code B: Criminal Law
 
I.Introduction: 
Crime is harmful to the community. Not only can it do damage to the government, lands and people, but it has other effects too. For instance, a player who commits crimes may become more and more aggressive over time, which leads to even more consequences later on. Since the law isn’t their limit anymore, they will demand more and more from other people, ultimately leading to the fall of the world.  

II.Steps to becoming a Prosecutor: 
To help ease crime, all citizens of Mayfield have the right to become prosecutors. Below are the steps to start your case if you’d like to become a prosecutor.
  1. Develop a Suspect: If you suspect that anyone is committing a crime(See section IV for crime list), you may begin your case.
  2. One Crime per Case: If you suspect the person you are prosecuting is committing multiple crimes, you cannot do them all in one case. Only one crime per case.
  3. Gather your evidence: This may be anything included but not limited to: World records(unedited), screenshots, times of action completion, etc.
  4. Present your case to the Mayfield Court: The Judge will then pull the defendant and ask how he/she pleads. If the defendant pleads guilty, there will be a sentence that is twenty percent less powerful than listed in section IV. If the defendant pleads not guilty, a court date will be set up. The Judge will be presented with evidence from the prosecutor and (hopefully) the defendant. Then after 6 years the Judge shall decide how the case will go from there.
  5. Winning your presented case: If you win the case of an infraction, you shall be rewarded 1,000 credits from the government. If you win a misdemeanor case, you shall be rewarded 2,500 credits from the government. And if you win a felony case, you shall be rewarded 5,000 credits from the government. Also, by winning the case you earn “government points”. These cannot be publicly stated but the more you earn, the more likely it is you’ll become the next Judge or President. On the other hand, losing you case will result in no effect whatsoever.
  6.   
III.Types of Crimes 
  1. Infractions are crimes that carry fines, and/or government intervention.  
Class A Infractions carry a fine of 10000C/Government Intervention
Class B Infractions carry a fine of 8500C/Government Intervention
Class C Infractions carry a fine of 7500C/Government Intervention  
   
 2. Misdemeanors are crimes committed that equate no more than 120 years in prison.
 
Class A Misdemeanor-90 to 120 years/Government Intervention
Class B Misdemeanor-60 to 89 years/Government Intervention
Class C Misdemeanor-31 to 59 years/Government Intervention      

3. Felonies are crimes that equate to more than 120 years in prison.
 
Class A Felony-361 to 730 years
Class B Felony-241 to 360 years
Class C Felony-120 to 240 years  

 IV:Crimes Chart 
Section, Code, NumberCrime# of times to equate punishmentViolation ClassPunishment
I.A.1Creative mode use1Class B Felony360 years
I.A.2File hacking, Non-creative purposes1Class C Felony180 years
I.A.3Murder/Injury to other players w/ traps or other1Class A Misdemeanor100 years
I.A.4Block Placement on other's land/free land1Class C Misdemeanor40 years
I.A.5Trespassing on another's lands for activities described3Class A Infraction10,000C Fine
I.A.6More than 50 electrics placed per 16x16 area1Class C Misdemeanor40 years
I.A.7Magnet placement anywhere1Class C Misdemeanor40 years
I.A.8Theft of property/goods from unincorporated towns1Class B Misdemeanor70 years
I.A.9Theft of property/goods from Incorporated towns1Class C Felony180 years
I.A.10Causing damage to other player's land/property1Class A Felony700 years
I.A.11Property Damage via Explosives or Arson1Class B Felony360 years
I.B.1Not Checking InClass C Infraction8500C Fine
II.A.2Cheating gov. with goods1Class A Misdemeanor100 years
II.B.1&2Tax Evasion1Class C Felony180 years
III.A.1False Township Privilege claim1Class B Felony360 years
III.A.2Initial claim much larger than 80x801Class A InfractionGovernment Intervention/10K Fine
III.BIncorrect border(Islands are an exception)3Class A InfractionGovernment Intervention/10K Fine
III.C.3Inappropriate Buildings/Structures on any Land(s)1Class A MisdemeanorRemoval of such structures
IV.ACheating Attempt(XML, creative, etc.)1Class A MisdemeanorRevocation of Extra Work Privilege
   
V:Criminal Rights and Rights taken away
While imprisoned a criminal is:
-Taken all privileges while imprisoned
-Taken away the right to vote on laws
However they still have the right to:
-Communicate with others 


Law Process
Step A. Proposal of Law a Certain Party wants
Step B. Debate and then have everyone agree on something, if not, don't pass the law 
Step C. Start writing the law, everyone must contribute
Step D. Pass and approve the law as an act
Step E. Have Administrator change the law here

Last Edited By: scdude90 18 June, 2017 18:05:36. Edited 9 times.

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Colin Hexr

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Posts: 2,456 Member Since: 6 October, 2013

#3 [url]

14 April, 2017 03:47:06

Is this the new biome wars lol

Player of the game for four years straight. Somehow an admin.

All of my maps - http://survivalcraft.lefora.com/topic/19407424?page=1#.WPtKc45ePBI

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scdude90

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Posts: 3,173 Member Since:16 April, 2014

#4 [url]

14 April, 2017 04:15:52

Well, it could be but I'm not so sure yet.
I wanted to try something a little different. Instead of having different states, this world would only be made up of homesteads and townships, much like it was in 19th century America. 
There would be no wars, but taxes may have to be added.

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scdude90

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#6 [url]

14 April, 2017 14:25:46

I forgot to mention this, but the world is in Harmless mode. I think that'll allow for fast progress.
Also, there are two spots left for registration. Anyone want to join?

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scdude90

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#10 [url]

16 April, 2017 18:26:30

Okay, the link will be released a little while later.
At the town hall, there will be jobs posted. If you complete the job, you have to put the goods in the storage room on the second floor. Then, you pick up the cash you deserve from the bank(the amount awarded for completing the job).

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creeperslayer423

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Posts: 203 Member Since:12 January, 2016

#12 [url]

17 April, 2017 00:57:52

im new to lefora, so forgive me if im a noob. i cannot get into world i think u just havent posted link yet, but also, is checkout reporting in to pm link to next person in line, in certain amount of time, or else ur stuff dont get added cuz the next person get previous link?

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scdude90

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#13 [url]

17 April, 2017 03:09:51

Yep. "Check out" is when you're taking the link and "Check in" is when you post the link for the next person to use.
Also, you saw that I didn't post a link today. I already have everything added except job postings and editing some things.
Tomorrow should be ready but if not I'll let you know.

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scdude90

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#16 [url]

19 April, 2017 01:58:01

Here it is:
https://dl.dropbox.com/s/jhbec1hbr5k1ens/Mayfield%20005%20%281%29.scworld?dl=0?dl=1
Notes:
-You can do the jobs to earn credits. Put the resources in the storage room of the 2nd floor(right next to the stairwell), make more chests if needed. Pick up the credits that job awarded from the bank room. Place your name on the sign once you finish the job.
-Pick a room you like on the 2nd floor.
-If you manage to earn 5000C from working, let me know if you need help with what to do next.

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scdude90

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#19 [url]

19 April, 2017 21:42:40

By the way, the coins i had quickly made don't look very good, so I may just upgrade them the next turn.
So if you earn any coins this checkout, just make sure to leave them in your chest in your room so I could easily replace them the next checkout period.

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creeperslayer423

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Posts: 203 Member Since:12 January, 2016

#20 [url]

19 April, 2017 21:52:32

ok. i have a chest labled CREDITS in my room. and is there a chest in each room already? because it looks like there is, but they dont work :/.

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