- You can start with a complete plan for your model, or just start building and flow with the design. Often, 'complete' plans fall apart once you start building. If you build on-the-fly, build it with a lot of open space around it. As you add parts, move away from the model and just look it over. Remember that you'll end up with just a single block. Adding a lot of detail may not be necessary (and will probably put it over the complexity limit).
- You should decide before building whether the design has a center block or not. This may seem trivial but can be quite important. Only odd sized models will have a center. If you're making a sink, then the drain hole will be a single block. With an even sized model, the drain hole must be 4 blocks big. Which way depends on your needs and the overall size of the model.
- If you will use water or magma in the design, you'll have to completely enclose it. Any flowing fluid will prevent the hammer from making the block. You'll get an "Unacceptable Block" warning. Use an ignored block such as dirt to enclose the fluid. This is how you can make fountains in furniture. If you are making a bowl with water in it, then it will naturally be contained already. If you're making a water spout, build the 'chimney' for it and only put the water in the topmost blocks. The blocks below it will be counted properly. If it's a more complex design, you may have to fill in certain spots with a source block but try to avoid this if you can.
-When building multiple part models, it can be helpful to build them right next to each other, or one above the other, as applicable. Leave a single empty block space between them. This lets you back up and see how the two pieces match. It can also help in other ways. For instance, a multi-piece, multistate bathtub will need to be filled with water. If you build the pieces as described, then you can just build a solid (dirt) wall between them. This becomes the enclosure for the water in addition to keeping the parts close together.
- Adding one single block in the 'wrong' place can immediately double the complexity of the model. Changing the color of one can do the same. How to stay within the complexity limit is nearly impossible to describe - experience is the only way to learn how to guess. Check your model often with the hammer to see how close it's getting. Sometimes it's best to build over the limit to get the general layout you want first. Then you can trim off details to get back below the limit. Remember to step back often and just look, to see which details can be removed.
Last Edited By: Stanimus 21 March, 2017 02:53:44. Edited 5 times