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scdude90

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19 January, 2016 04:28:26

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This is the second ODT I will be making this month. 
Now for transportation we might want
-Motorboats
-Sailboats
-Rails
-Wagons
-Rubber and Tires
-Bicycles
 
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Raccoon

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#3 [url]

19 January, 2016 14:57:25

Canoe and kayak. A canoe is a fast way to get around, and a kayak is almost as fast, and nearly impossible to sink.

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Raccoon

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#4 [url]

19 January, 2016 15:01:11

Could we have a motion block? You place it on land or water, and you can push it around. You can also attach other blocks to it, creating large wagons or boats. When they get too heavy to push you can use sails, draft animals, or motors. It would allow you to build custom ships.

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FredHats

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#5 [url]

22 January, 2016 02:34:30

Probably add a cart that could be attached to a donkey, horse, or cow that can carry you and one chest. Maybe also add chariots that can allow you to spin completely around while riding so you can attack charging animals as you flee. Also: PLEASE add a device that removes a saddle from a horse! It is very annoying having virtually worthless donkeys that you accidentally put a saddle on. I hate to kill an animal (even a blip of light one) for something as simple as removing a saddle.

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FredHats

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#6 [url]

22 January, 2016 02:40:26

Add horse differences! White horses run fastest, Black horses can jump highest, Chestnut horses can take the most hits and are more likely to attack back, bay are least likely to stop running and just shake their head at you, and palomino is most resistant to falling. 

Last Edited By: FredHats 23 January, 2016 23:30:41. Edited 1 time.

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Raccoon

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#7 [url]

22 January, 2016 03:15:31

Perhaps we could also have a raft, which you just set in the right direction and go, allowing sleeping along the way. This would be used for Oceanic voyages.

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Kanna

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#8 [url]

30 January, 2016 03:30:01

Canoe and Kayak, if we add these for water transportation we might or will need to redo the water physics system. Because these two are best with flowing/running water. Adding flowing rivers or sea would change the gameplay with that new water physics.

They say people can change, but is that really true? If they decide they want to fly, will they grow wings? I don't think so. You don't change yourself, you change how you do things. You have to make your own way. You have to create a way to fly, even while you stay the same.

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TBYCL

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#9 [url]

2 February, 2016 08:44:27

Transportation is a mechanic that really needs some work especially since a horse is the fastest way to get around. Boats are really slow so motor boats would be a lot of help. Even if we had horse Wagons that could hold 2 horses and travel at 2x the speed a single horse travels. I'm not sure how that would work with jumping blocks but I'm sure he could figure it out.

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Frost6Bite6

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#10 [url]

2 February, 2016 15:12:20

There needs to be flat land to do that you +!@$@!* you have to made a road so it travels u dont just make horse wagons climb mountains especially a block dumb +%!%%+% faggot

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Raccoon

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#11 [url]

2 February, 2016 16:44:11

Perhaps we could craft oars. They don't do much but double the speed of any boat you're in. Also horseshoes to increase a horse's speed by 50%.

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FredHats

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#12 [url]

3 February, 2016 02:02:38

I like the oar idea. However, don't we already have cavalry boots to speed up horses? I feel like adding more things to speed up horses will get redundant and sort of a waste.

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Raccoon

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#13 [url]

3 February, 2016 04:45:09

Riding a horse without shoes is dangerous, as the horse is more likely to get cracked hooves. And we have multiple things to decrease bite damage, so why not increase horse speed? Horseshoes would also make the horse much faster, not just five percent like the boots. It is just good horse etequite to keep your horses shod.

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FredHats

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#14 [url]

5 February, 2016 01:56:01

How would you remove shoes though? Would it be like the saddle that it stays on the horse till it dies? We would have to add some farrier tools to be able to remove them. Also, riding horses on shoes is not dangerous over soft turf, only hard terrain like roads. Most of Survivalcraft horse riding is on soft grass and surface materials, not stones. In fact, you have to clip a horse's (or any other hoofed animal's) hooves if they only ever walk on soft ground because they grow fairly quickly like fingernails and aren't cracked ENOUGH. The idea is merit, because 5% is not much to speed up a horse, true, but more than shoes I suggest adding fancy saddles (in addition to regular ones that include rarer materials), spurs to be added to boots, instruments like a hunting horn that can spur it on, and maybe whips.

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Raccoon

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#15 [url]

5 February, 2016 04:51:41

What would you do with a whip if you didn't have a cart? I do believe that there should be some tool to strip an animal of it's trappings. Maybe we could have saddle bags and ropes to link donkeys into long caravans? A saddle bag would hold four stacks of items. A horse could carry two saddlebags, but a donkey or camel could carry open to four. The ropes.would let you tie the animals together, lead them when they are being stubborn, or just hitch them to a fence post.

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FredHats

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#16 [url]

6 February, 2016 01:21:31

Ooh! I do like the ropes, I had actually had that same idea once(just never remembered to post it). The ropes should be placed on a horse before a saddle, and can basically mean the horse is tame even though you can't ride a roped only horse. This means the horse will come if you blow a whistle. Or if you hitch it to a post, you wouldn't need to call for it. The problem with a post though, is what happens when a predator comes and kills your horse. Maybe even allow ropes to be attached to cattle, boars, goats (if we add them), and other non-rideable domestic animals for easy access. By attaching all your bulls to a post, they can't attack you when you milk a cow.

Last Edited By: FredHats 6 February, 2016 01:28:11. Edited 1 time.

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Raccoon

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#17 [url]

6 February, 2016 04:38:29

That would work, what if Kaalus added horse mail? It would have the same stats as chain mail but go on a horse. It would partly alleviate the predators-spawning-and-killing-all-my-animals problem. It would also allow you to do more horseback tiger hunting and exploring.

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Kanna

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Posts: 98 Member Since:24 January, 2016

#18 [url]

6 February, 2016 07:40:01

Why ? Why !!!!!?

Why go tiger hunting ?
You coulda hunted some cows (or other animals not tigers) instead of those deadly tigers that leap about 2-3 blocks high and has a damage that cost 3 hearts.

They say people can change, but is that really true? If they decide they want to fly, will they grow wings? I don't think so. You don't change yourself, you change how you do things. You have to make your own way. You have to create a way to fly, even while you stay the same.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#19 [url]

6 February, 2016 21:05:23

For fun Kanna, people with enough stuff in their challenging worlds like to have some sport everyone in a while. The idea for horse armor is very intriguing, I like it. I play in non-creative worlds mostly, and it can be really hard to repalce a horse. The armor would slow the animal down, but could keep it and you safer. Definitely should be removeable so you can make it an animal for speed when you need one. Another feature that may be considered if they add horse mail is making a horse in armor "invisible" to predators. After all, what wolf wants to open a steel can for food?

If we add horse armor, PLEASE DO NOT add armor for predators. Twould be plain ridiculous to see an armored tiger or werewolf charging you on your first night of Survivalcraft. Kanna doesn't like regular tigers rightly so, imagine armored ones...

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tinkerer14

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#20 [url]

6 February, 2016 21:45:14

My schpile

1. I agree with steamboats, just place a furnace and a boat together in a crafting table and presto!

2. I agree with sailboats being added, but kaalus would have to add wind to the game.

3. Kayaks and canoes are...kinda unnecessary especially because our current boat fulfills the roles of both.

4. Minecart and rails have my full on support, no explanation necessary.

5. I have mixed feelings about wagons and carriages. They are difficult to code for, but they are historically accurate to the game.

6. I will admit, I really like the idea of hang gliders...but kaalus is going to have to add a mechanic that simulates the realistic flight characteristics of gliders...and wind factoring into the mix.

7. And this is my personal idea...how about bathyspheres? They can move on the surface...albeit at the same speed as the current boat, are electrically powered, are made of iron and glass, can be dismounted...underwater, can dive deep into the ocean, are highly durable, but have a limited power supply that must be replenished by being on the surface.

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