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Raccoon

Farmer
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Posts: 801 Member Since:30 December, 2015

#41 [url]

17 March, 2016 00:08:24

I guess that might make it a little more efficient, but it would be quite the computer that would need something like that. Perhaps it would also be a good idea to add memory banks with two outputs. With something like that, a calculator would be easy.

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Raccoon

Farmer
Specialist

Posts: 801 Member Since:30 December, 2015

#43 [url]

17 March, 2016 22:08:44

Yes. So if, for example, someone put in 4 on one side and f on the other, I could program it to put out 1 and e.

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Electricwizard

Hunter
Fully Fledged

Posts: 89 Member Since:23 July, 2015

#44 [url]

18 March, 2016 20:39:38

Couldn't that be accomplished by simply having 2 memory banks?

Oh, and another thing: Delay counters: When a pulse hits the increment side, delay goes up by 1. When a pulse hits side decrement, delay goes down by 1. This would be useful for pretty much my entire video game arsenal, whereas the game gets harder as it goes on. 

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Electricwizard

Hunter
Fully Fledged

Posts: 89 Member Since:23 July, 2015

#48 [url]

20 March, 2016 03:03:04

Thanks

Currently there is no way for me to make progressively harder games without cluttering up most of the world. 

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Scdude1998

Castaway
Greenhorn

Posts: 1 Member Since: 9 June, 2016

#49 [url]

9 June, 2016 17:52:40

I would like to see the implementation of a spotlight like feature like a light that can shine further than just 8 blocks down from the ceiling. I'd like this use in multi story rooms where the lights typically have to be placed on the first floor wall when it'd be so much nicer to have huge lights from the ceiling or like a theatre spotlight that can shine on a horizontal access and spot things in the darkness in the distance

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Stanimus

City Founder
Old Timer

Posts: 1,350 Member Since:19 July, 2014

#50 [url]

9 June, 2016 18:25:27

...just browsing through - I'm bored...

@Electricwizard: - I like the idea of an electrically adjustable delay. Now that we have AN adjustable delay, that shouldn't be too big a problem for Kaalus to add one. Would only need a side input ('analog'). I'll also get my brain working on what we can do now - how compact can we make something like that...since I'd like the same thing.

@Scdude: - Perhaps we can do something about that problem with the new feature. We'll have to wait and see what electrics will function after the shrinker hammer strikes its mighty blow! Perhaps we can have a lightbulb no thicker than a fencepost. That would make for some interesting chandeliers. Or simply the ability to properly suspend lights from fenceposts. One other possibility is to make 'magma panes' - two layers of glass with a layer of magma between them. I thought about that for windows but it might be good for lighting floors from below, as well. As soon as Kaalus releases it ( !!! !!! !!! ), we can start experimenting with ideas - both bizarre and mundane...

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"[The future] is a place about 70 miles east of here - where it's lighter." - Laurie Anderson


Stanimus

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FredHats

Survivalist
Specialist

Posts: 309 Member Since:18 January, 2016

#51 [url]

18 January, 2017 23:12:23

Opening Chests

I thought I might put this in here, because the post wouldn't fit in a new thread, and that it does deal with wires.

So you know how a metal door can be locked when wires are attached to it? Why not make it so a wire next to a chest will keep the chest from being accessed? A switch will change the status of action from openable to locked. 

Or, maybe, we could add a key tool, which will do the same thing without wires

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Stanimus

City Founder
Old Timer

Posts: 1,350 Member Since:19 July, 2014

#52 [url]

19 January, 2017 20:30:33

FredHats wrote:
So you know how a metal door can be locked when wires are attached to it? Why not make it so a wire next to a chest will keep the chest from being accessed? A switch will change the status of action from openable to locked.
...
 

I've dealt with this problem in building adventure maps. What I do is put the chest in a wall then place an iron trap door in front of it. Or the same idea but in the floor or ceiling. It's not as elegant as a truly lockable chest but works about the same.

————————————————————
"[The future] is a place about 70 miles east of here - where it's lighter." - Laurie Anderson


Stanimus

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FantasticalStudios

Intern

Posts: 14 Member Since:22 January, 2017

#53 [url]

22 January, 2017 19:38:00

Keys sound great!

@Fredhats

I really agree to the idea of keys! I will move this key topic to a more appropriate ODT as I don't want to jump everything off topic.

PS. I.m new to this forum, can someone help show me around?

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Beboy solis

Survivalist
Apprentice

Posts: 290 Member Since:11 January, 2017

#54 [url]

12 March, 2017 03:47:03

Clay wire through hole block

Yes, adding clay wire through hole block would be the best way to hide wiring from your switch going to bulbs when making some cool modern houses. And of course letting us to paint clay and plank WTHB would make it a lot better...
Sorry for my bad English :v

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cnebel12

Ancestor

Posts: 2 Member Since:13 December, 2012

#55 [url]

30 June, 2017 04:32:28

Adjustable Piston Push Limit

Some piston creations could be made a lot more simple by adding an adjustable push limit to pistons. If a piston is trying to push too many blocks, it wont push them.

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Austincoolevony

Specialist

Posts: 8 Member Since:23 February, 2016

#56 [url]

3 July, 2017 04:39:26

Corner wire block

Yes... I've been saying this for years

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