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mgblitz81

Survivalist
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Posts: 428 Member Since: 22 May, 2013

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2 May, 2014 00:46:51

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I figured this would be as good a place as any to showcase all my electrical creations under one thread. I have been having a difficult time trying to point people in the right direction to find all my world files. They are scattered all over these forums by now and are easily lost in the swarm as new posts and worlds are added. I thought about configuring my signature to include them, but they don't show up in the mobile app and Lefora is not exactly user friendly when it comes to my phone.

I am not going to be cluttering this thread with pictures so please don't ask for them here. I can assure everyone that all my worlds feature creative electrical circuits and are all well worth downloading. If you have any questions, feel free to post them on this thread. I can also point you to the original threads for these world files where you may find pictures if necessary.

One last thing. Please give some of these maps time to load. There is a lot of electricity running through these maps and a few of them will not load immediately after it says "generating terrain". Within a minute or two, it should load so be patient.

So without further ado...

(Last Edit... added Road Rage 4 (both version) and H Y P E R D R I V E)

Electrical Videogames and Projects:

Road Rage
https://dl.dropbox.com/s/e08y0m3kmqp2g81/Road%20Rage%20VG.scworld?dl=1
This was my first videogame and my first epic electrical creation. Take control of your vehicle (a single LED) and weave in and out of traffic. Three levels of increasing difficulty make up the main game and a bonus unlockable survival mode that keeps track of how long you can survive under the harshest conditions. Features lots of flashing lights and display effects as well.

Road Rage 2: Ten Mile Challenge
https://dl.dropbox.com/s/y0rafg7qt0smb3c/Road%20Rage%202.scworld?dl=1
The sequel to Road Rage. Same basic premise but everything is bigger and better. I attempted to make actual graphics with trees and the lines on the road passing by as you drive and it turned out pretty good. Only one mode of play this time though, survive for ten miles (translates to roughly five minutes of game time) of dense traffic to win. There are slow and fast cars this time as well as semi trucks to avoid. The engine responsible for spawning the vehicles is improved too, creating a very random spawn rate for traffic. Intricate score keeping system included with this one as well, keeping track of both how far you drive and how far you were when you crashed.

Road Rage 3: Midnight Run
https://dl.dropbox.com/s/iyf7nty5augkk9o/Road%20Rage%203.scworld?dl=1
Yet another sequel! This one brings the series into three dimensions with a fully realized world built out of lights. Drive into the sunset or the black of night outside the city limits while dodging traffic yet again. The display interacts with the time of day and weather so you can choose whatever settings you desire if you wish. Features an odometer to keep track of mileage as well as a simple soundtrack to give you something to listen to while driving. My first game to feature smooth animation too. The lines on the road, the railings, and the trees all pass by at a smooth 33 fps (theoretically, since all gates delay a signal by .01 second), that's 8 times faster than any of my other games.

Road Rage 4: Under the Influence
FULL: https://dl.dropbox.com/s/l0s4lp1maikc60n/Road%20Rage%204.scworld?dl=1
LITE: https://dl.dropbox.com/s/rjdte8nk768rwmy/Road%20Rage%204%20LT.scworld?dl=1
Road Rage 4: Under the Influence brings the series in a new direction. Now you are battling the effects of alcohol while trying to drive! Not only that, but steering is in real time for the first time in the series. No longer will you click the left and right buttons and instantly appear in the next lane. Now you have to actually DRIVE there. Also, the visuals have been ramped up a few notches. Enjoy the FULL version of the game which includes added LED's recreating a perfect night driving setting featuring the road, side rail, fence, and lamp post and starry sky all passing by you in 3D. If you want a different experience or if your phone cant handle all the electrics, try the LITE version. It features a completely different soundtrack as well as the ability to play the game at any time of day at the expense of the lamp posts and fence. It's a bit more surreal of a feeling than the FULL game. But try both if you have the time.

Vortex
https://dl.dropbox.com/s/89zfqq4hifcr2r1/vortex.scworld?dl=1
A 3D flight simulation game. You take control of a ship as you set out down a tunnel like corridor known as the "VORTEX". As you are flying, the simulation will be shooting plasma beams at your ship. At the end of each wave, the portal to the next level will open up and you will have to hit your warp drive to jump. Avoid the plasma beams for three waves of increasing difficulty to beat the game and obtain your pilots license. The screen is built around your character in a tunnel like set-up, giving the impression of the 3D in the Vortex.

Vortex 2: Into the Rift
https://dl.dropbox.com/s/qc9gx6dba54mvgw/vortex%202.scworld?dl=1
Sequel to Vortex. Now that you have your pilots license, it's time for the real deal. An "Energy Rift" (I just make this stuff up) was discovered in deep space and it's your job to go in and investigate. Fly towards the rift as you avoid it's electrical blasts. If you get into any trouble, you can use your photon cannon to destroy all energy blasts in the immediate area. This time around, you will pilot your ship from a third person perspective. Essentially, your ship is in the center of the vortex and it doesn't move, the vortex moves around your ship. This is an endless, high scoring game that gets more difficult the further you progress. It's also the first game I created a soundtrack for as well as a score keeping system using the seven segment displays. Essentially this began as a proof of concept for a technique I wanted to try. All my previous games had a character moving between 8 and 10 places, with all gameplay interactions dependent upon their location and that was it. With Vortex 2, I found a way to up the ante to 80 different interactive locations. As a result, the game takes a ridiculously long time to load (be prepared for 3 minutes, perhaps longer) and I kept all other electrical aspects to a minimum as a result. This also may not work on all devices!

Virus
https://dl.dropbox.com/s/6e86qhdfj2nxop2/virus.scworld?dl=1
You are the virus. You are trying to hack into the core CPU of some computer somewhere (I don't know, heh) and the CPU has activated it's counter virus measures. Avoid the firewall defense blasts as you attack the CPU. As you play, the display will showcase how far along your virus upload is and display the percent as you progress. When your upload is complete, you progress to the next level. Three levels of increasing difficulty. This game is loosely based off the android game "Super Hexagon". Although the game is complete, I did rush a bit on the surroundings so it's not this neat, enclosed package like the rest of my games. Still well worth the download.

Simon - The Electronic Memory Game
https://dl.dropbox.com/s/y03970un9g5fq2q/simon%20game.scworld?dl=1
Just like it sounds, based off of the famous electric game from the 80's (70's perhaps?). Press start to begin and watch the pattern on the screen, then repeat the pattern on the corresponding buttons. After entering your combination, press the enter button in the center of the platform. The game will let you know if you are right or wrong and either progress to the next level, or it's game over. Twelve levels in total. Upon completion of the game you will open the prize vault! My first game to feature sound effects too!

Music Studio
https://dl.dropbox.com/s/1f7xm23c8c0j6tk/music%20studio.scworld?dl=1
A complete music studio with all the tools you need to create music in survivalcraft! Features a 37 note keyboard with instrument selection, a real time recording tool, a rhythm player with 16 preloaded beats, and a fully featured music player with four sound generators. Each note on the keyboard has signs that display the note in musical terms, the volt required in SC to play the note on the sound generator, and the volt of the octave required. Using the keyboard in conjunction with the four instrument music player, you can easily figure out what volts to input on the provided memory banks so that you can create beautiful music. I have a thread in the sound generator music section on this forum for music creation and a list of all my songs I have made with this map. You can check it out here: http://survivalcraft.lefora.com/topic/19404781/Music-Studio-Collection-by-MGBlitz81#.U2LYm-8U-M8

Flappy Bird
https://dl.dropbox.com/s/2myd9vpl9ylipby/Flappy%20Bird%20%284%29.scworld?dl=1
Based off of the popular IOS game of the same name. Flap your way through the pipes and survive as long as you can. Three modes of play including easy, hard, and survival modes. There is a score counter for each mode so you can keep track of your high score. The game features sound effects as well so make sure you keep your volume up. This is probably my most complete game to date. It doesn't glitch at all and does exactly what it should do. I was trying to get an Atari game feel for it and I believe I achieved it. The theme that plays before you begin each time is actually inspired by the original Donkey Kong for Atari.

The Arena
https://dl.dropbox.com/s/wuo7grpk4fh4mpb/The%20Arena.scworld?dl=1
Can you conquer the Arena? This is exactly what it sounds like, a short adventure game where you must do battle in an Arena. Darksider came up with the idea and created a really beautiful build here and asked me to do the electrics. I got carried away but the results are pretty cool. The Arena features random events including doors that open in a different order every time, transforming floors that drop without notice, hidden tiger pits, staircases that form before your eyes, three difficulty modes, three songs created specifically for the map, and multiple endings. If you haven't tried it yet, I suggest you download this one now! Shout out to Darksider, it was great fun working with ya.

Music of the Spheres
https://dl.dropbox.com/s/rx863acry6s12tk/Mgblitz%20Music.scworld?dl=1
This map is simply a collection of sixteen songs I created (using Music Studio) presented in a nice little, user friendly way. Very small map that operates with three buttons. A power button to turn the machine on, and a track forward and track backwards button. The track backward button acts the same way it does on a CD player. If you press it after the song has started for a bit, it will reset to the beginning. But if you press it again, you will track back to the previous song. Simple, no fuss Survivalcraft music goodness!

Music of the Spheres: Part II
https://dl.dropbox.com/s/kd26cgf542d8esu/MG%20Music%202.scworld?dl=1
The second part of the Music of the Spheres collection. Sixteen new songs that should be a little bit more familiar to everyone this time around with the exception of two original tracks, though some might be pretty obscure to some of the younger players. Thanks to the 1.29 update, some of these tracks now features drum beats! There has also been a slight upgrade to the map itself. I changed the design of the map ever so slightly to accomodate 1.29. I also added an XY coordinate reader that displays where the song is currently reading from on the memory banks. It will make it easier to know when you have finished listening to a song and when you should move to the next track.

Music of the Spheres: Part III
https://dl.dropbox.com/s/bpu65r79vco0aw2/mg%20music%203.scworld?dl=1
Part three of the Music of the Spheres series of maps. This one has a classic rock theme, featuring 16 songs from artists like Pink Floyd, Led Zeppelin, and Ozzy! I recreated the map from the ground up to feature six sound generators instead of four like the previous two maps. In addition to this, I have created an LED light show to go with the music. Whenever a sound generator is playing a note, it will light up the surrounding LEDs! There is also a scrolling display that shows all of the notes being played at once similar to Guitar Hero or Synthesia. There is also a new track selection display. No more track 0 or track B... now it displays tracks 1 through 16 as it would in a CD player. Lastly... enjoy the outdoor enviorment. The LED light show is best when the moon is full!

EDEN
https://dl.dropbox.com/s/3bwieu00473xluw/EDEN%20Videogame.scworld?dl=1
Based off of Rez and Child of Eden for the Xbox 360 and other platforms. You are the hacker... you must infiltrate the Project-K supernetwork and find EDEN, the worlds first true AI entity that was created and resides in the supernetwork. With the alarming rate at which EDEN has been receiving information, she began to question her own existance. Her insecurities have allowed viruses to infect the supernetwork and in an attempt to stop them, she has begun a shutdown sequence that would cause a global catastophy if she were successful. Your job is to find EDEN and stop her from completing this task. Basically speaking, this game is what Vortex should have been. It's a tunnel flying/dodge game that features changing backgrounds and clean gameplay.

H Y P E R D R I V E
https://dl.dropbox.com/s/n505ppgzugcnmtu/Hyperdrive.scworld?dl=1
Can you survive the H Y P E R D R I V E ?
Hyperdrive is a very simple game. You are a block (ship, car, spacecraft, thingy, whatever) trying to avoid the walls that are coming at you. There are only two places you can go and two places the walls come from... up or down. But the trick is, the game speeds up (as well as the music) the more you progress. Try to navigate down the corridor long enough to enter "Hyperdrive" mode. Once in "Hyperdrive", you will not last long... but still, keep trying because it's not impossible. My best score is 116 which is probably about 36 seconds in Hyperdrive. Other than that, I was trying to make a compact game here and got carried away. The screen is 9x5 which is only comprised of 45 LED's, but there is a lot going on. The circuits which make up the game are much, much larger than the screen. But you could fit it in your house so long as you don't mind all the circuitry sticking out of the siding of your home.

Electrical Tutorials and Miscellaneous:

Electricity for Dummies
https://dl.dropbox.com/s/u10rltmf8n876gp/electricity%20fd.scworld?dl=1
This was my first complete electrical creation ever. I wanted to make a tutorial world for electrics that would help me understand how to utilize all the components and gates properly. I didn't even know how to use an SR Latch when I started this, hehe. Anyway, it's a basic tutorial but pretty thorough with a few advanced circuits thrown in for good measure. The best part is at the end of the tutorial, I created five or six demonstrations of how to utilize electricity for adventure maps. Some of them are pretty cool, check it out.

Electricity Unleashed
https://dl.dropbox.com/s/tjsarddd0baldsa/Electricity%20MG.scworld?dl=1
A more complete tutorial on all things electricity. It has something for everyone... beginner to advanced electricians. There are dozens and dozens of separate demonstrations (140 in total I believe) with lots of helpful circuits for all your needs. I originally planned to expand on this tutorial but I got distracted and never came back to it. Maybe I'll pick it up again in the future, who knows?

Delay Circuit Timer
https://dl.dropbox.com/s/10zh5urupa3125e/Delay%20Timer.scworld?dl=1
This is a little circuit that I threw together to let you test how long a delay is when you use delay gates, NOT gates, and OR gates. It's accurate to less than 1/10th of a second after a full minute of running this machine. Whatever the delay output is will be accurate to less than 1/20th of a second give or take since I can trigger a circuit only 24 times roughly in a second, the timer counts by .04 seconds at a time with a jump of .05 seconds every once in a while. In other words, if the machine says it takes exacly half a second delay... it falls somewhere between .45 and .55 seconds.

Arena Circuit
https://dl.dropbox.com/s/mmw9r0uxmdelu7z/Arena%20test%201.scworld?dl=1
Not to be confused with "The Arena" map, but inspired from it... This is a commissioned electrical circuit from Darksider. He created the arena and I added the electrics. You can see the final build in the Rivertown community build here: http://survivalcraft.lefora.com/topic/19391843/Rivertown-Freeze-for-10-Megasized#.U2LdH-8U-M8  You enter the arena and the doors lock behind you. Above you, a two minute countdown timer begins and cages holding lions and tigers open up. There is also a little battle music to help create the mood. If you can survive for two minutes, the doors will open back up and congratulate you on being the victor. Pretty fun little project.

Exploding Wall Shooting Range
https://dl.dropbox.com/s/2rsbypnxlvqdwak/exploding%20wall.scworld?dl=1
Another commissioned project for Darksider, again featured in the Rivertown community build (see link above). This one is a shooting range with a very satisfying ending. Hit each target 8 times and the wall explodes from behind the targets to display a message, complete with pyrotechnics.

Computer Screen
https://dl.dropbox.com/s/ckvhsook8xu937s/computer%20scree.scworld?dl=1
Not very fancy, but it's my first advanced build. It's a simple 3x3 screen with one spot lit up. Using two buttons you can control the location of the active part of the screen by going either left to right, or top to bottom. Not really much of a computer screen than it is a few lights with a cool circuit behind them.

Countdown Timer Tutorial
https://dl.dropbox.com/s/c1itqc9k5f7xche/countdown%20tut.scworld?dl=1
A simple tutorial commissioned by someone (I forget, sorry!) from the forums here. It shows how to create a two minute countdown timer with a big, simulated, explosion at the end. It also has a button to interrupt the timer. Great for adventure maps!

Digital Clock
https://dl.dropbox.com/s/4b5bk1h517fof89/digital%20clock.scworld?dl=1
An example world created for GlitchWolfGaming. It shows how to make working digital clock in military time using counters, analog/digital converters, and AND gates. Features buttons to set the time as well.

Passcode Doors Tutorial
https://dl.dropbox.com/s/nh9xbty9xhp0p9v/door%20tutorial.scworld?dl=1
Created for 88shredder88. This is a somewhat intricate tutorial showing you how to make doors open in succession when the proper buttons are pressed. If a wrong button is pressed at any time, all the doors will slam shut and you have to start over. If you remove the doors except for the last one, you have a single, advanced passcode door which would be great in any adventure map.

Counting with a Motion Detector Tutorial
https://dl.dropbox.com/s/7i4ns4xqmkeu9hf/MD%20Tutorial.scworld?dl=1
Created for phantomparadigm, it's a simple circuit that shows how to make a doorway that counts the number of times it has been passed through up to 99 times.

Full Featured Single Instrument Music Player Tutorial
https://dl.dropbox.com/s/3rbcqe4beld7lqh/music%20tutorial.scworld?dl=1
Created for Rioxas. Simply shows how to create a music player that has access to all features of the sound generator including pitch, octave, tone, and instrument selection. Doesn't include volume because who wants to turn down music? It's not that loud to begin with, hehe.

Creating Explosions Using Trapdoors Tutorial
https://dl.dropbox.com/s/2ply3v4r5f9ja07/tde%20tutorial.scworld?dl=1
This tutorial shows how to utilize a little trick with trapdoors and falling blocks to create big explosions, without the mess of a real explosion. Using this trick, you can make walls come crashing down in confined spaces without having to worry about explosions destroying the rest of the environment. No fires to put out either! This trick is featured in the Shooting Range map up above.

Advanced Timing, Events and Score Circuits Tutorial
https://dl.dropbox.com/s/tn5y0lk69frxpkh/timer%20tutorial.scworld?dl=1
This tutorial teaches you how to utilize SR Latches, AND gates, and Delay gates to keep track of events, time passed, score keeping, ect. It's very useful in all kinds of circuitry and strongly recommended that you download this one. Most of this tutorial is also featured in "Electricity Unleashed". It's also not too difficult to understand so anyone can benefit from learning these techniques.

Videogame Components Tutorial
https://dl.dropbox.com/s/17d9kig7rdxzbio/vg%20tutorial.scworld?dl=1
Created for Rioxas. This tutorial shows you how to create a couple of the circuits used in my videogame maps. It features demonstrations of how to create a player movement circuit as well as creating random events.

Elevator Tutorial
https://dl.dropbox.com/s/sddncgzkm915n86/lift%20tutorial.scworld?dl=1
Created for pianomaneli. This tutorial shows how to make a single trapdoor up and down elevator as well as a four trapdoor up and down elevator. It also goes over how to stack the design so that it will stop at every floor that you want it to stop. Pretty simple stuff that I probably should have made months ago.

____________________________________________________________________________________
For a complete list of all my electric projects, videogames, and tutorials click on this link:
http://survivalcraft.lefora.com/topic/19405016/Electrical-Projects-Videogames-Tutorials-Showcase-Thread

Last Edited By: mgblitz81 5 July, 2016 18:07:48. Edited 10 times

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darksider

Survivalist
Ancestor

Posts: 289 Member Since:19 May, 2013

#1 [url]

4 May, 2014 09:10:05

Just noticed your link!

WOW you have been busy!
Going to have to check some of these out nice :)

 

My Texture Pack (Medieval Creative 1.29)
Videos of my builds
http://youtu.be/pWCQR_QlWdM
http://youtu.be/0U0Cbc0wiGE
The Grand House
(World File)
http://survivalcraft.lefora.com/topic/19405022/master/1/?page=1#.U2Tvcie9KSM
Rivertown community build page
(Link Rivertown Forum page)
http://survivalcraft.lefora.com/topic/19391843/Rivertown?page=1
(World file)
https://www.dropbox.com/s/sxuw16tfbwrvq7o/RT%20Worlds%20Edge.scworld?dl=0
Secret Lair
(World File)
https://www.dropbox.com/s/ja4i371g2477kf7/Secret%20lair.scworld?dl=0
Cove House
(World File)
https://www.dropbox.com/s/fke73m8v9t1ewrt/The%20Cove%20House%20%281%29.scworld?dl=0
Starter House
(World File)
https://www.dropbox.com/s/72io0j8yjn5l1of/Starter%20House.scworld?dl=0
The Arena
(World File) Built by me & Mgblitz81

More Comimg Soon!


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kohoutek

Tool Crafter
Old Timer

Posts: 144 Member Since:27 March, 2014

#2 [url]

4 May, 2014 18:08:53

This is great. I wish I could buy time!


Images of my small world, Reverath: Click me

"There are only two tragedies in life: one is not getting what one wants, and the other is getting it." – Oscar Wilde


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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#3 [url]

9 May, 2014 22:01:17

Help with my trapdoor elevator

This is the setup my elevator uses. The problem is it only goes up. I would like it to go down as well. Perhaps have it stop at each floor as well ( this would be for another elevator I plan on doing later).
" target="_blank" rel="nofollow"> <----- the video of where I got the setup. Thanks for any help you can or someone else can offer. -Elias

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mgblitz81

Survivalist
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Posts: 428 Member Since:22 May, 2013

#4 [url]

10 May, 2014 07:36:08

I can help you out. Truth be told, I've never really made an elevator but it shouldn't be too hard. Give me a few days though. I'll make one that stops at each floor and you have to press the button again to keep going up or down. I've seen elevators where you can enter the floor number, but they are large creations and not efficient at all.

Sound good to you?

____________________________________________________________________________________
For a complete list of all my electric projects, videogames, and tutorials click on this link:
http://survivalcraft.lefora.com/topic/19405016/Electrical-Projects-Videogames-Tutorials-Showcase-Thread

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#5 [url]

10 May, 2014 14:32:55

RE: Elevator help

Thanks! Here is some additional info to help. I'll do my best to help meet you on the middle on this. So here are the links to what I found so far.

http://survivalcraftgame.wikia.com/wiki/Elevator

http://survivalcraftgame.wikia.com/wiki/Advanced_Elevator

I understood the first link. The second link does not break it down for you. I did download the map as well. I have other links so Ill edit this post here in a few. Thanks again for your help! -Elias

" target="_blank" rel="nofollow"> different setup- one direction elevator

Last Edited By: 10 May, 2014 14:43:20. Edited 1 time.

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#6 [url]

10 May, 2014 14:49:31

RE: Elevator

" target="_blank" rel="nofollow">

Here is the one that stops at every floor. Again instruction is not clearly laid out on how to get it to stop at each floor. The map can be found via community files through the survival craft files. Ill work on finding the link if I can but you know its the right one because when it is on your device it says Elevator v7 and you will see the same elevator that is in the video here that I linked. I tried to add this to my other post but yeah. I'll post anything else I can find. -Elias

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#7 [url]

10 May, 2014 15:57:56

Re: Elevator

Here is the link to the world that uses the elevator that goes up and down and stops at each floor. All credit goes to MatinCOC and any other contributing
artist(s).

World link - https://www.dropbox.com/s/hybs0nfh3lyxwhp/Elevator%20V71.scworld

P.S. I had to put his file in my drop box because it can only be found via app in community content. I did make sure he knows that I will be putting his video and file in this forum. Thanks! -Elias
I hope these links help somewhat and if I find anything else I'll post again. I will do all I can to help. If you need anything else please let me know. I also like your road rage map btw and will like this topic for you and a map later. - : )

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#8 [url]

10 May, 2014 16:09:29

Gave kudo and rated Virus

I gave kudo and will give the virus map a rate since I like stuff to do with computers. Thanks again for your assistance in helping me with my elevator. I really appreciate this. As you can tell
from the links I really have put a lot of effort in searching this out. So I am by no means lazy. Well ttyl! -Elias

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mgblitz81

Survivalist
Ancestor

Posts: 428 Member Since:22 May, 2013

#9 [url]

11 May, 2014 04:17:27

Wow, you did do your homework, heh.

I looked at your first video and a few others on YouTube. I didn't really find what I was looking for. So I made my own design. Try this out and tell me what you think...

https://dl.dropbox.com/s/sddncgzkm915n86/lift%20tutorial.scworld?dl=1

It's about as compact as I could make it. It takes up only a 5x5 section of land and it stops on each floor. The wiring is a little tricky but I tried to break it down into steps.

There is a chance that you will need a longer delay on the down elevator. Your character might fall slower than the gates open. If this is the case, let me know and ill modify the design a bit.

Thanks for the kudos btw. I glad you enjoyed my maps!

____________________________________________________________________________________
For a complete list of all my electric projects, videogames, and tutorials click on this link:
http://survivalcraft.lefora.com/topic/19405016/Electrical-Projects-Videogames-Tutorials-Showcase-Thread

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Cave Dweller
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Posts: 59 Member Since:15 April, 2014

#10 [url]

11 May, 2014 12:47:55

Re: Elevator; Thanks

Thanks again! I was hoping the last video I shared would have helped the most (the one about the elevatorv7). Though it seems you figured out something so I'll check it out. In that video
he does not clearly outline what to do and goes way to fast through everything lol. Anyway I'll check it out and let you know how this works. Yes I definitely enjoyed the virus map and its pretty simple to play and understand. I checked it out on creative mode and man, I have to say, you are great at these electronic things. I'm amazingly impressed at your work and I am no where close to your level. I might fool around with
electrics being in my world later but I got to still decide on that later. The part that gets me the most is the memory bank, and the other electrics where you have to put in the numbers/letters. I have never been good with coding but I am very visual. So if I see the design of something and it is clearly explained (per my elevator in my world) I can make it and expand on it design wise. Im advanced when it comes to computer stuff but anything further I have to look it up. Thanks again for your help. That was very fast work and I want to tell fellow viewers that mgblitz81 was very helpful and actively helps with questions. Thanks! -Elias

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Greenhorn

Posts: 59 Member Since:15 April, 2014

#11 [url]

11 May, 2014 12:57:27

Eli journey

Hey one more thing. I thought maybe you might like to check out what I have so far for my work. If you think it deserves it, please give it a rate and a kudo on my topic. Only if
you really think it deserves it. I don't want freebies and if it can be better than let me know how and Ill do my best and make the change(s) or improve on the design(s). Then when I have made the changes I'll let you know. Then I get the rate and kudo XD. I like
to receive what I deserve. I don't believe in a free ride lol. -Elias

World link - https://www.dropbox.com/s/qc2rrwlswn7dpdm/Eli%20journey.scworld

Pictures via dropbox - https://www.dropbox.com/sc/9w3pfq62yj4pjzm/AAAguLkwTIHa9O83uBxstGKMa

Last Edited By: 11 May, 2014 12:59:38. Edited 1 time.

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#12 [url]

11 May, 2014 13:20:37

Re: Lift tutorial

Works great! With what you have now the delay seems fine. I got on and everything was fine going up and down. So I'll work on putting this design in my world and make sure you have credit for
electrics and the design of course. If I notice any problems with the delay ( since the lift will be a couple of floors) I'll let you know. Everything seems to be great though. I have an idea for how to select the floors like in that lift video but first let me get this design down and go from there. Then I'll see if I can get it to work and will let you know. Thanks again very much! Very clearly laid out and explained. Awesome work! -Elias

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mgblitz81

Survivalist
Ancestor

Posts: 428 Member Since:22 May, 2013

#13 [url]

11 May, 2014 15:58:34

Glad I could help!

Btw, I was messing around with other designs and I figured out a good way to make an elevator with four trap doors. It's pretty easy to build around too and looks more elevator-ish. It is a little more bulky however. If you are interested, let me know.

I checked out your world too. I'm impressed. Must have took you forever to dig out the space for your dungeon area. I like the layout a lot. You have a good setup going. The only thing you are missing is decorations. Add some nice details and furnishings. Also, are you planning on something being at the top of your elevator? The only thing I could do was jump off, which was fun in itself though.

Keep up the good work though!

____________________________________________________________________________________
For a complete list of all my electric projects, videogames, and tutorials click on this link:
http://survivalcraft.lefora.com/topic/19405016/Electrical-Projects-Videogames-Tutorials-Showcase-Thread

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88Shredder88

Survivalist
Old Timer

Posts: 297 Member Since:11 February, 2014

#14 [url]

12 May, 2014 10:56:28

I built a couple of Four-traps-per-level elevators in my house...the one I spent months on then lost grr...but anyway yeah. To keep them simple I has one for up and a separate for down, if i still has the world id post it for you. I was going to recreate them but i havent has the heart yet...&)

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#15 [url]

12 May, 2014 14:47:32

Re: Elevator; Re: Mgblitz

I forgot to quote you Mgblitz81 but yes I would definitely be interested in the four trap door design. As you seen in my world, in the work area I had been fooling around with using four doors. I not only
thought it was better as well but you don't have to worry about dying either lol (look at the death count on the settings once you have my world loaded). I will make the suggested changes to my world as well and start adding details.
I don't mind the bulk design so definitely when you get the chance for that I am definitely up for the work. The lower level (dungeon area) was not nothing too bad to dig out. The tunnel area and digging out for the big pond, oh boy, lol yeah that was the most work out of everything. Oh and digging out the area for the elevator. I did plan on making a tiny area to hang out at the top so yes there will be more than just jumping off. I look forward to the challenge of the four door trap. Again thanks for taking the time for both of these designs and work. Thanks again! -Elias

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mgblitz81

Survivalist
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Posts: 428 Member Since:22 May, 2013

#16 [url]

12 May, 2014 21:55:18

Alright, again give me a couple days. Probably be finished sooner but I don't like to promise anything. I'm going to make it in the same world so keep your eye out for it.

____________________________________________________________________________________
For a complete list of all my electric projects, videogames, and tutorials click on this link:
http://survivalcraft.lefora.com/topic/19405016/Electrical-Projects-Videogames-Tutorials-Showcase-Thread

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#17 [url]

12 May, 2014 23:40:38

Re: Mgblitz

Cool! Sounds good. Hey I understand about not promising deadlines seeing how I just sent my tablet to be repaired. I duplicated the up and down elevator with no problems.
I'll probably work on the one that goes up and down and stops at each floor next. I look forward to when my tablet is repaired and I get it back. I'm using a Samsung galaxy s3 mini and let me tell you
it is not easy. It is actually slowing things down for me creation wise. I actually factory reset my phone and now only have three apps on my phone. Way faster and more ram!!!! When ever you are done
just share the link and Ill redownload. I have no problem with you using the same world. How ever long you need, take your time and enjoy yourself. I really enjoy your creations and
will redownload them once I get my tablet back as it has way more space. Your very helpful and an active member. I have not made it to comment on anyone elses work but I at least do my best
to have something to look forward to in my maps and post, comment and update my file often. I'm always very thankful when someone helps out. Expect for me to use your design in my world. I may not use it for my insane elevator but I'll probably make a smaller one and then later go back and maybe work on the tall elevator. Thanks again! -Elias

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mgblitz81

Survivalist
Ancestor

Posts: 428 Member Since:22 May, 2013

#18 [url]

14 May, 2014 06:32:27

Here you go...

https://dl.dropbox.com/s/sddncgzkm915n86/lift%20tutorial.scworld?dl=1

I slowed the elevator down too so you will not take any damage in adventure mode. Enjoy!!

____________________________________________________________________________________
For a complete list of all my electric projects, videogames, and tutorials click on this link:
http://survivalcraft.lefora.com/topic/19405016/Electrical-Projects-Videogames-Tutorials-Showcase-Thread

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#19 [url]

14 May, 2014 11:55:19

Thanks and slight problem

Thanks again! I downloaded this to look at it. I am glad you figured out that it needed to be slowed down. One delay on the up and down one trap door elevator is not enough like I thought.
If I make this taller it will be dropping too fast. I don't know if you can look at it and fix it. I'll go ahead and look at the four gate one though. Hey by the way I have a surprise for you for all your hard
work. I am be going to giving you a sneak peak at what I have been doing. Its great and definitely worth a look. I'll post it for you. Please let me know if you can get private messages. Otherwise
if not then I'll just put this on for a limited time only. I started the details with the elevator, yep that's it. Though once you see what I did you will be like, wow XD! I'll have the spawn point at the bottom of the
elevator so when you get to the top you see that surprise and changes I made and where im going with this. Let me know when you have had a look at the up and down one trap door elevator and updated it, and link the changes because I'll need that one first. I will be using the four door for a different area and I can wait on that. Again just take your time! I'll get you my file today! Will be posted in about 2 hours or less. Thanks -Elias

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Cave Dweller
Greenhorn

Posts: 59 Member Since:15 April, 2014

#20 [url]

14 May, 2014 13:22:43

Surprise!!!!!!!

I messaged you your surprise. Just make sure you get in the elevator, close the trap door, and press the button and ride it up. Make sure to fly around because quite a few changes were made to the elevator. More
changes to the elevator are to come as well as the electric design so it can go down as well. If the link does not work or you cant get it via message, let me know and I'll post it in here. Let me know what you think! -Elias

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