I am not going to be cluttering this thread with pictures so please don't ask for them here. I can assure everyone that all my worlds feature creative electrical circuits and are all well worth downloading. If you have any questions, feel free to post them on this thread. I can also point you to the original threads for these world files where you may find pictures if necessary.
One last thing. Please give some of these maps time to load. There is a lot of electricity running through these maps and a few of them will not load immediately after it says "generating terrain". Within a minute or two, it should load so be patient.
So without further ado...
(Last Edit... added Road Rage 4 (both version) and H Y P E R D R I V E)
Electrical Videogames and Projects:
This was my first videogame and my first epic electrical creation. Take control of your vehicle (a single LED) and weave in and out of traffic. Three levels of increasing difficulty make up the main game and a bonus unlockable survival mode that keeps track of how long you can survive under the harshest conditions. Features lots of flashing lights and display effects as well.
Road Rage 2: Ten Mile Challenge
The sequel to Road Rage. Same basic premise but everything is bigger and better. I attempted to make actual graphics with trees and the lines on the road passing by as you drive and it turned out pretty good. Only one mode of play this time though, survive for ten miles (translates to roughly five minutes of game time) of dense traffic to win. There are slow and fast cars this time as well as semi trucks to avoid. The engine responsible for spawning the vehicles is improved too, creating a very random spawn rate for traffic. Intricate score keeping system included with this one as well, keeping track of both how far you drive and how far you were when you crashed.
Road Rage 3: Midnight Run
Yet another sequel! This one brings the series into three dimensions with a fully realized world built out of lights. Drive into the sunset or the black of night outside the city limits while dodging traffic yet again. The display interacts with the time of day and weather so you can choose whatever settings you desire if you wish. Features an odometer to keep track of mileage as well as a simple soundtrack to give you something to listen to while driving. My first game to feature smooth animation too. The lines on the road, the railings, and the trees all pass by at a smooth 33 fps (theoretically, since all gates delay a signal by .01 second), that's 8 times faster than any of my other games.
Road Rage 4: Under the Influence
Road Rage 4: Under the Influence brings the series in a new direction. Now you are battling the effects of alcohol while trying to drive! Not only that, but steering is in real time for the first time in the series. No longer will you click the left and right buttons and instantly appear in the next lane. Now you have to actually DRIVE there. Also, the visuals have been ramped up a few notches. Enjoy the FULL version of the game which includes added LED's recreating a perfect night driving setting featuring the road, side rail, fence, and lamp post and starry sky all passing by you in 3D. If you want a different experience or if your phone cant handle all the electrics, try the LITE version. It features a completely different soundtrack as well as the ability to play the game at any time of day at the expense of the lamp posts and fence. It's a bit more surreal of a feeling than the FULL game. But try both if you have the time.
A 3D flight simulation game. You take control of a ship as you set out down a tunnel like corridor known as the "VORTEX". As you are flying, the simulation will be shooting plasma beams at your ship. At the end of each wave, the portal to the next level will open up and you will have to hit your warp drive to jump. Avoid the plasma beams for three waves of increasing difficulty to beat the game and obtain your pilots license. The screen is built around your character in a tunnel like set-up, giving the impression of the 3D in the Vortex.
Vortex 2: Into the Rift
Sequel to Vortex. Now that you have your pilots license, it's time for the real deal. An "Energy Rift" (I just make this stuff up) was discovered in deep space and it's your job to go in and investigate. Fly towards the rift as you avoid it's electrical blasts. If you get into any trouble, you can use your photon cannon to destroy all energy blasts in the immediate area. This time around, you will pilot your ship from a third person perspective. Essentially, your ship is in the center of the vortex and it doesn't move, the vortex moves around your ship. This is an endless, high scoring game that gets more difficult the further you progress. It's also the first game I created a soundtrack for as well as a score keeping system using the seven segment displays. Essentially this began as a proof of concept for a technique I wanted to try. All my previous games had a character moving between 8 and 10 places, with all gameplay interactions dependent upon their location and that was it. With Vortex 2, I found a way to up the ante to 80 different interactive locations. As a result, the game takes a ridiculously long time to load (be prepared for 3 minutes, perhaps longer) and I kept all other electrical aspects to a minimum as a result. This also may not work on all devices!
You are the virus. You are trying to hack into the core CPU of some computer somewhere (I don't know, heh) and the CPU has activated it's counter virus measures. Avoid the firewall defense blasts as you attack the CPU. As you play, the display will showcase how far along your virus upload is and display the percent as you progress. When your upload is complete, you progress to the next level. Three levels of increasing difficulty. This game is loosely based off the android game "Super Hexagon". Although the game is complete, I did rush a bit on the surroundings so it's not this neat, enclosed package like the rest of my games. Still well worth the download.
Simon - The Electronic Memory Game
Just like it sounds, based off of the famous electric game from the 80's (70's perhaps?). Press start to begin and watch the pattern on the screen, then repeat the pattern on the corresponding buttons. After entering your combination, press the enter button in the center of the platform. The game will let you know if you are right or wrong and either progress to the next level, or it's game over. Twelve levels in total. Upon completion of the game you will open the prize vault! My first game to feature sound effects too!
A complete music studio with all the tools you need to create music in survivalcraft! Features a 37 note keyboard with instrument selection, a real time recording tool, a rhythm player with 16 preloaded beats, and a fully featured music player with four sound generators. Each note on the keyboard has signs that display the note in musical terms, the volt required in SC to play the note on the sound generator, and the volt of the octave required. Using the keyboard in conjunction with the four instrument music player, you can easily figure out what volts to input on the provided memory banks so that you can create beautiful music. I have a thread in the sound generator music section on this forum for music creation and a list of all my songs I have made with this map. You can check it out here: http://survivalcraft.lefora.com/topic/19404781/Music-Studio-Collection-by-MGBlitz81#.U2LYm-8U-M8
Based off of the popular IOS game of the same name. Flap your way through the pipes and survive as long as you can. Three modes of play including easy, hard, and survival modes. There is a score counter for each mode so you can keep track of your high score. The game features sound effects as well so make sure you keep your volume up. This is probably my most complete game to date. It doesn't glitch at all and does exactly what it should do. I was trying to get an Atari game feel for it and I believe I achieved it. The theme that plays before you begin each time is actually inspired by the original Donkey Kong for Atari.
Can you conquer the Arena? This is exactly what it sounds like, a short adventure game where you must do battle in an Arena. Darksider came up with the idea and created a really beautiful build here and asked me to do the electrics. I got carried away but the results are pretty cool. The Arena features random events including doors that open in a different order every time, transforming floors that drop without notice, hidden tiger pits, staircases that form before your eyes, three difficulty modes, three songs created specifically for the map, and multiple endings. If you haven't tried it yet, I suggest you download this one now! Shout out to Darksider, it was great fun working with ya.
Music of the Spheres
This map is simply a collection of sixteen songs I created (using Music Studio) presented in a nice little, user friendly way. Very small map that operates with three buttons. A power button to turn the machine on, and a track forward and track backwards button. The track backward button acts the same way it does on a CD player. If you press it after the song has started for a bit, it will reset to the beginning. But if you press it again, you will track back to the previous song. Simple, no fuss Survivalcraft music goodness!
Music of the Spheres: Part II
The second part of the Music of the Spheres collection. Sixteen new songs that should be a little bit more familiar to everyone this time around with the exception of two original tracks, though some might be pretty obscure to some of the younger players. Thanks to the 1.29 update, some of these tracks now features drum beats! There has also been a slight upgrade to the map itself. I changed the design of the map ever so slightly to accomodate 1.29. I also added an XY coordinate reader that displays where the song is currently reading from on the memory banks. It will make it easier to know when you have finished listening to a song and when you should move to the next track.
Music of the Spheres: Part III
Part three of the Music of the Spheres series of maps. This one has a classic rock theme, featuring 16 songs from artists like Pink Floyd, Led Zeppelin, and Ozzy! I recreated the map from the ground up to feature six sound generators instead of four like the previous two maps. In addition to this, I have created an LED light show to go with the music. Whenever a sound generator is playing a note, it will light up the surrounding LEDs! There is also a scrolling display that shows all of the notes being played at once similar to Guitar Hero or Synthesia. There is also a new track selection display. No more track 0 or track B... now it displays tracks 1 through 16 as it would in a CD player. Lastly... enjoy the outdoor enviorment. The LED light show is best when the moon is full!
Based off of Rez and Child of Eden for the Xbox 360 and other platforms. You are the hacker... you must infiltrate the Project-K supernetwork and find EDEN, the worlds first true AI entity that was created and resides in the supernetwork. With the alarming rate at which EDEN has been receiving information, she began to question her own existance. Her insecurities have allowed viruses to infect the supernetwork and in an attempt to stop them, she has begun a shutdown sequence that would cause a global catastophy if she were successful. Your job is to find EDEN and stop her from completing this task. Basically speaking, this game is what Vortex should have been. It's a tunnel flying/dodge game that features changing backgrounds and clean gameplay.
H Y P E R D R I V E
Can you survive the H Y P E R D R I V E ?
Hyperdrive is a very simple game. You are a block (ship, car, spacecraft, thingy, whatever) trying to avoid the walls that are coming at you. There are only two places you can go and two places the walls come from... up or down. But the trick is, the game speeds up (as well as the music) the more you progress. Try to navigate down the corridor long enough to enter "Hyperdrive" mode. Once in "Hyperdrive", you will not last long... but still, keep trying because it's not impossible. My best score is 116 which is probably about 36 seconds in Hyperdrive. Other than that, I was trying to make a compact game here and got carried away. The screen is 9x5 which is only comprised of 45 LED's, but there is a lot going on. The circuits which make up the game are much, much larger than the screen. But you could fit it in your house so long as you don't mind all the circuitry sticking out of the siding of your home.
Electrical Tutorials and Miscellaneous:
Electricity for Dummies
This was my first complete electrical creation ever. I wanted to make a tutorial world for electrics that would help me understand how to utilize all the components and gates properly. I didn't even know how to use an SR Latch when I started this, hehe. Anyway, it's a basic tutorial but pretty thorough with a few advanced circuits thrown in for good measure. The best part is at the end of the tutorial, I created five or six demonstrations of how to utilize electricity for adventure maps. Some of them are pretty cool, check it out.
A more complete tutorial on all things electricity. It has something for everyone... beginner to advanced electricians. There are dozens and dozens of separate demonstrations (140 in total I believe) with lots of helpful circuits for all your needs. I originally planned to expand on this tutorial but I got distracted and never came back to it. Maybe I'll pick it up again in the future, who knows?
Delay Circuit Timer
This is a little circuit that I threw together to let you test how long a delay is when you use delay gates, NOT gates, and OR gates. It's accurate to less than 1/10th of a second after a full minute of running this machine. Whatever the delay output is will be accurate to less than 1/20th of a second give or take since I can trigger a circuit only 24 times roughly in a second, the timer counts by .04 seconds at a time with a jump of .05 seconds every once in a while. In other words, if the machine says it takes exacly half a second delay... it falls somewhere between .45 and .55 seconds.
Not to be confused with "The Arena" map, but inspired from it... This is a commissioned electrical circuit from Darksider. He created the arena and I added the electrics. You can see the final build in the Rivertown community build here: http://survivalcraft.lefora.com/topic/19391843/Rivertown-Freeze-for-10-Megasized#.U2LdH-8U-M8 You enter the arena and the doors lock behind you. Above you, a two minute countdown timer begins and cages holding lions and tigers open up. There is also a little battle music to help create the mood. If you can survive for two minutes, the doors will open back up and congratulate you on being the victor. Pretty fun little project.
Exploding Wall Shooting Range
Another commissioned project for Darksider, again featured in the Rivertown community build (see link above). This one is a shooting range with a very satisfying ending. Hit each target 8 times and the wall explodes from behind the targets to display a message, complete with pyrotechnics.
Not very fancy, but it's my first advanced build. It's a simple 3x3 screen with one spot lit up. Using two buttons you can control the location of the active part of the screen by going either left to right, or top to bottom. Not really much of a computer screen than it is a few lights with a cool circuit behind them.
Countdown Timer Tutorial
A simple tutorial commissioned by someone (I forget, sorry!) from the forums here. It shows how to create a two minute countdown timer with a big, simulated, explosion at the end. It also has a button to interrupt the timer. Great for adventure maps!
An example world created for GlitchWolfGaming. It shows how to make working digital clock in military time using counters, analog/digital converters, and AND gates. Features buttons to set the time as well.
Passcode Doors Tutorial
Created for 88shredder88. This is a somewhat intricate tutorial showing you how to make doors open in succession when the proper buttons are pressed. If a wrong button is pressed at any time, all the doors will slam shut and you have to start over. If you remove the doors except for the last one, you have a single, advanced passcode door which would be great in any adventure map.
Counting with a Motion Detector Tutorial
Created for phantomparadigm, it's a simple circuit that shows how to make a doorway that counts the number of times it has been passed through up to 99 times.
Full Featured Single Instrument Music Player Tutorial
Created for Rioxas. Simply shows how to create a music player that has access to all features of the sound generator including pitch, octave, tone, and instrument selection. Doesn't include volume because who wants to turn down music? It's not that loud to begin with, hehe.
Creating Explosions Using Trapdoors Tutorial
This tutorial shows how to utilize a little trick with trapdoors and falling blocks to create big explosions, without the mess of a real explosion. Using this trick, you can make walls come crashing down in confined spaces without having to worry about explosions destroying the rest of the environment. No fires to put out either! This trick is featured in the Shooting Range map up above.
Advanced Timing, Events and Score Circuits Tutorial
This tutorial teaches you how to utilize SR Latches, AND gates, and Delay gates to keep track of events, time passed, score keeping, ect. It's very useful in all kinds of circuitry and strongly recommended that you download this one. Most of this tutorial is also featured in "Electricity Unleashed". It's also not too difficult to understand so anyone can benefit from learning these techniques.
Videogame Components Tutorial
Created for Rioxas. This tutorial shows you how to create a couple of the circuits used in my videogame maps. It features demonstrations of how to create a player movement circuit as well as creating random events.
Created for pianomaneli. This tutorial shows how to make a single trapdoor up and down elevator as well as a four trapdoor up and down elevator. It also goes over how to stack the design so that it will stop at every floor that you want it to stop. Pretty simple stuff that I probably should have made months ago.
For a complete list of all my electric projects, videogames, and tutorials click on this link:
Last Edited By: mgblitz81 5 July, 2016 18:07:48. Edited 10 times