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FredHats

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Posts: 309 Member Since:18 January, 2016

#181 [url]

30 January, 2016 21:20:24

Frost6Bite6 wrote:
Lions here are annoying and there are too much everywhere we need a cougar or mountain lion for cold biomes replacing lions

Lions up until the early 1000s were native to every continent. There were lions that lived above the Arctic circle. Ever heard of a cave-lion? They lived in Scandinavia and the Alps, and were WAY bigger than today's lions. Shucks, in North America there were lions that were capable of taking out bison by themselves. In a game like Survivalcraft, it would be fairly realistic to say lions can be anywhere. While adding Mountain lions would be cool, keeping regular lions in Cold Biomes are okay too. 

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Raccoon

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Posts: 801 Member Since:30 December, 2015

#182 [url]

1 February, 2016 16:58:04

FredHats wrote:

Frost6Bite6 wrote:
Lions here are annoying and there are too much everywhere we need a cougar or mountain lion for cold biomes replacing lions

Lions up until the early 1000s were native to every continent. There were lions that lived above the Arctic circle. Ever heard of a cave-lion? They lived in Scandinavia and the Alps, and were WAY bigger than today's lions. Shucks, in North America there were lions that were capable of taking out bison by themselves. In a game like Survivalcraft, it would be fairly realistic to say lions can be anywhere. While adding Mountain lions would be cool, keeping regular lions in Cold Biomes are okay too. 

Although there are other varieties of cats refered to as "lions", the ones in the game are easily recognized as African lions, indigenous to hot climates. If we are going to have lions in cold biomes, they should be Asian lions, which are native to mountainous Afghanistan. I support the idea of having cougars instead of lions in cold biomes, as African lions and Asian lions are difficult to differentiate at a distance.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#183 [url]

3 February, 2016 02:12:59

I do like the lion pride idea, the female lion idea, and the cougar/mountain lion/ puma, but all I was saying was it is okay for Survivalcraft to have lions in every biome. Coding might be a bit rough to change now that it has been in the game so long.

And cut it out with the Body Mass Bar idea, it had some good game merit. Grow up.

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Raccoon

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#184 [url]

3 February, 2016 04:39:22

Was that comment directed to me, or that frost6 fellow? I think it would be a good idea, so long as it isn't called "fat", due to the bad connotation. Anyway, this is the animal ODT, so I should say something about animals, shouldn't I? Well, what if rays could poison you? It would be a similar effect to fire, but you couldn't put it out by jumping in lakes, but the effect would get diluted. Killing a ray would yield venom, for poison arrows or antivenom. Antivenom would stop the poison immediately.

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Raccoon

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Posts: 801 Member Since:30 December, 2015

#185 [url]

4 February, 2016 16:25:53

How about sea lions! They travel in large groups and are eaten by orcas. They are non aggressive and yield fur or meat when dead. They are very fast and graceful in water, but can also be found on land. They have about 45 hit points, but will rush to the sea if attacked.

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Raccoon

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#186 [url]

4 February, 2016 16:31:14

Let's up the animal aggression! Who sees multiple male lions or multiple rhinos in the same place? These animals should be aggressive toward anything that moves, and pack animals should be aggressive toward anything not in their species.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#188 [url]

5 February, 2016 01:38:29

Raccoon wrote:
Was that comment directed to me, or that frost6 fellow? I think it would be a good idea, so long as it isn't called "fat", due to the bad connotation. Anyway, this is the animal ODT, so I should say something about animals, shouldn't I? Well, what if rays could poison you? It would be a similar effect to fire, but you couldn't put it out by jumping in lakes, but the effect would get diluted. Killing a ray would yield venom, for poison arrows or antivenom. Antivenom would stop the poison immediately.

The first part of the comment was at you, the latter part was to the jolly chap Frostbite.  To correct you again (don't mean to be a jerk, just the opposite, positive critisism), venom like that seems to me like it would be too fast to react to and kind of rigged against the player. I may be wrong, but seems kind of hard enough avoiding sharks, piranhas, (hopefully pike), and orcas while in the water without being attacked by a prey fish. A popular fish to hunt which attacked you would be very annoying and ruin the point of them being elusive sinker fish. Maybe if they only struck back at you after you hit them would be okay, but going after you would just make it another predator. Or is that what you meant?  PS: Check out my mummy idea on page five of the fictional mobs. Best fictional mob idea yet (in my opinion)

Last Edited By: FredHats 5 February, 2016 01:41:08. Edited 1 time.

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FredHats

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#190 [url]

6 February, 2016 01:15:58

Because in the game (and in real life) they always have rays go to the bottom, it is kind of hard to step on them. Maybe if you got within say three blocks or hit it the ray would attack you then.

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Raccoon

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#191 [url]

6 February, 2016 04:22:39

Freshwater rays often inhabit shallow water. The rays would not be a very dangerous threat, but would yield an extremely useful product.

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Shado

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Posts: 38 Member Since: 6 February, 2016

#193 [url]

6 February, 2016 14:40:15

Animals should have vital stats. They should get tired in different ways. Wolves are marathon runners so they should run long distances to kill a prey that could run fast but get tired faster. Big cats should run short distances but should sprint really fast to kill prey. Wolves would be more powerful and shouldn't need to turn to werewolves if vital stats were added to animals too. Wolves would be able to run long distances.

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JungleKing

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Posts: 2 Member Since: 6 February, 2016

#194 [url]

6 February, 2016 17:31:57

How about leopards?
In every biome but mostly stays near trees and is mostly shy of the player except when provoked and will mainly attack the player if they have been in the same area as the leopard for awhile, espically at night.
Could jump high like the tiger or have the ability to climb trees and jump down from them for an attack?

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Raccoon

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Posts: 801 Member Since:30 December, 2015

#195 [url]

6 February, 2016 21:34:36

Wild dogs. They are from Africa and are about as dangerous as bulls. They often get in fights with lions.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#196 [url]

8 February, 2016 02:05:12

Wild dogs... Hmmm... If we add wild dogs (probably referred to as Cape Hunting Dogs), it would be simpler to be able to make the domestic dogs that everyone complains we need. No one can easily domesticate wild wolves in real life, but the wild dog is actually fairly easy, Arabian herdsmen will still grab wild (not feral) puppies to use as herd-dogs. The problem though, is where to add them? Wolves are in Cold biomes, Coyotes in deserts, and hyenas in warm green regions. We would have to be able to include them in semi-arid biomes, like where you typically find donkeys. I like the idea though...

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Raccoon

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Posts: 801 Member Since:30 December, 2015

#197 [url]

8 February, 2016 06:46:28

The cape hunting dog's approachability would make them far easier to tame, because you wouldn't have to thrash the stuffing out of a whole pack just to get one to stop attacking you so you can collar it.

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Raccoon

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Posts: 801 Member Since:30 December, 2015

#198 [url]

8 February, 2016 21:15:46

Maybe snakes? The animation would be fairly simple, just giving the snake more coils in front and fewer in back, while moving the head and tail. There would be many types of snake, such as the emerald tree boa, which can climb trees, the anaconda, which traps and strangled it's prey, and the spitting cobra, which can cause mild poisoning and blindness at a distance, and the sea snake, which can attack sharks. Snakes, when killed, give you venom and nothing else. Different snakes would cause poisoning at different rates, and these different poisons would carry their effects to the arrows they are used for. Strong poisons would reduce the amount of meat dropped, because it would be contaminated. Snake antivenom would also be available. Because snakes find their prey using heat detection, you could get closer to a snake undetected in hot places. Snakes would be attracted by fire and have about 5 hit points.

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FredHats

Survivalist
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Posts: 309 Member Since:18 January, 2016

#199 [url]

5 March, 2016 22:12:59

The poisonous snakes would be great, but I don't know how easy it would be to add the anaconda. For another poisonous animal idea;
Octopi. Can't add squid, Minecraft has that, but we can add octopi. When you attack one they attack back, and can poison you. They will not attack unless you provoke them, kind of like boars. When you have hit them enough to make them run away, they squirt a cloud of ink that turns the screen black for a few seconds. When you kill them you get two things: poison and calamari. We already talked about the poison, but the calamari would be a great addition for fine dining. I mean hey, roast duck!

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Aiosis

Survivalist
Fully Fledged

Posts: 439 Member Since: 9 March, 2015

#200 [url]

5 March, 2016 23:32:31

Wood peckers/Hummingbirds

You are probably wondering, why wood peckers? 
-They can nudge some players to build stronger buildings without wood.
-They can burrow in cacti and leave cacti flesh (Which I'll post in the food ODT).
-You can use them for musical purposes. Their frequent knocking on wood can cause a rhythm.
Hummingbirds. Why?
-If honey is implemented, you can follow them around for it. They also do the same for pollen.
-You will have a harder chance trying to catch them, they are very good listeners.
 

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