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Stanimus

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Posts: 1,346 Member Since:19 July, 2014

#21 [url]

25 June, 2017 00:53:33

Er, "Supernatural Creatures", and it makes one wonder if he'll be adding more...

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Stanimus

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Aesop Redux

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Posts: 1,804 Member Since:20 May, 2013

#23 [url]

2 July, 2017 18:46:30

Stanimus wrote:
Er, "Supernatural Creatures", and it makes one wonder if he'll be adding more...

Oops yep, thanks Stanimus. Of course even with the werewolf gone we'll now be dealing with an amped up tiger, the high jumping leopard, and the homicidal Jaguar - I finally killed one with my stone sword from a leaf bridge over a river - he kept going back and forth underneath, didn't jump up like on land. So it was wack-a-jaguar. Mostly though if you see one, well if I see one, I'm dead.

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KyleVPirate

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Posts: 43 Member Since:19 June, 2013

#24 [url]

4 July, 2017 23:11:18

I'm hoping he does. Especially with the potential addition of NPC's, it'll be cool if he adds creatures like vampires, who spawn in ruinous castles that randomly generate, these supernatural creatures being the legends of the Native Indian NPC's, and not only dangerous supernatural creatures, but docile ones as well, like Unicorns or something along the lines. 


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Colin Hexr

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Posts: 2,454 Member Since: 6 October, 2013

#25 [url]

5 July, 2017 15:03:10

Haha, vampires and unicorns in survival craft.

In all seriousness any supernatural creatures added need to be chosen carefully. Werewolf was good as it evolved frok the wolf. Adding random disconnected animals won't help the game be any better.

With the introduction of tribal NPC, maybe add a traditional monster like a Wendigo and these NPC will hint of a terrifying beast. itll be a sort of an endgame boss you find deep in a cave or something.

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