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Basically, the bug is that when you go out of render distance and come back. you might only render half of the circuit and hence it won't behave as how you programmed the whole circuit to work. This huge bug is the sole cause of all grief on my map. All my electrics misbehaved when I flew around. rendered half of them, and the pistons amd what not activated on their own.
Which is an issue. Closed doors become open, one-time events trigger and break the map, pistons retract randomly. I wish I had known this earlier but now I have put in 10 hours into my map, with 30 minutes and mroe of gameplay, I have to stop working on it.
In my test run, I had secret doors already open, and things washed away by pistons opening prematurely and releasing their water. I didn't know this at all because when I get near the whole circuit loads in and the game quickly returns my pistons to thwir right state.
In short, Kaalus has complete effed the game over. It is completely impossible to get adventure maps to work with electrics.
I propose that the game remembers circuits as they are, no matter how they are rendered, until the circuit is disturbed or loaded wholly. I doubt Kaalus will ever read this anyway, but yeah. the game is broken. I can't fix it, and I've essentially given up trying to get it to work.
Here's a Beta I used to test my map. https://www.dropbox.com/s/criaip5k0gmqnmv/Run%20Jump%20Die%20A.scworld?dl=0
Additionally, thanks to this issue, my Pistom Parkour 2 also fails to work. That was on a small scale and easily fixed by replacing a part of the circuit. But on a large scale, you cannot keep track, and as you fly around, things you fix break again.