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Colin Hexr

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6 June, 2017 10:26:41

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So a while back I thought of levels and making tools. Id on't think I shared it here but anyway it's a Kaalus feature now.

Thoughts? "MINECRAFT COPY" screamers anyone?
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tinkerer14

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#2 [url]

6 June, 2017 11:18:15

It's okay...

I do like the idea Kaalus was trying to go for. But by now disabling the ability to craft certain items based on a particular experience level Kaalus kinda took away a lot of the incentive to gather experience. Even a skilled player can go through the game without having to harvest xp. If gathering xp orbs only boosts my physical stats (speed, health, sleep, resistance to hear and cold), then I think it's a pointless feature.

However, it could have some potential use later on...im not sure yet.

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Colin Hexr

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#3 [url]

6 June, 2017 12:27:55

He's updated... flu feature. Literally updated as I posted.

I likw the dynamism of the sickness. But I can't see it to be very exciting as a creative mode builder.

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Colin Hexr

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#5 [url]

6 June, 2017 15:09:45

Haha, hospitals full of fireplaces?

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Haziq1

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#7 [url]

6 June, 2017 21:12:51

I think kaalus is trying to take the idea about levelling from minecraft but it is too minecraft and this will make the MINECRAFT COPY screamers screamed louder....

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s man

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#8 [url]

7 June, 2017 08:21:35

Well, admittedly, it has been a while since I've played. However, at least on paper, the idea of leveling up doesn't scream minecraft clone to me.

Tbh the mc fans from the woodwork are always going to crawl out and call sc a mc clone. I think adding a leveling up system is a natural progression for a develepor to want to add to a game in this genre.

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Colin Hexr

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#9 [url]

7 June, 2017 12:29:28

I meam, it just shows the level of maturity, lol. Experience levels are always a staple to most games, but a lot of children will think Minecraft invented it. I still think Kaalus could've done it better and avoided collectible orbs. It could've just added to the level and instead of calling it level call it experience or knowledge or whatever.

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Beboy solis

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#10 [url]

7 June, 2017 12:30:22

I hate that idea! Why do I need to lvl up just to use certain items if I could already use it in this version!?

So unrealistic! Just wish he let 2.0 to open world from 2.1 cause I'm not planning to ride that idea!

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Colin Hexr

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#11 [url]

7 June, 2017 15:43:11

@beboy he said he was cancellinf the level-tool usage idea

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Haziq1

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#12 [url]

7 June, 2017 21:30:22

And something named flu is coming out, the game is nearly complete now! Thirst need to be added to this game. Very needed.

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Stanimus

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#14 [url]

8 June, 2017 11:55:45

I agree with levelling required for tool use. I have many tools in my work and I would never let a noob use my best ones!l. Especially my diamond coated tools! An untrained user can ruin high quality tools whereas cheaper ones won't get damaged. Of course it should take higher xp to make those same tools...

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"[The future] is a place about 70 miles east of here - where it's lighter." - Laurie Anderson


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tinkerer14

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#15 [url]

8 June, 2017 12:10:31

@Stanimus

In an earlier post in another thread, I actually supported the initial leveling system Kaalus proposed, and I still do. My reasoning was that it created more incentives to hone survival skills by killing animals, mining for greater resources, and actually trying to avoid death.

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Colin Hexr

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#16 [url]

8 June, 2017 13:24:27

I think it should be expansed to recipes though. If a newbie can't use diamond tools,neither should he be able to make them.

Assign level minimums to each item, but once you unlock them you can always craft them to prevent things from being too annoying. Gives the game a sort of growth and evolution factor.

Player of the game for four years straight. Somehow an admin.

All of my maps - http://survivalcraft.lefora.com/topic/19407424?page=1#.WPtKc45ePBI

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