Currently, the only food items we get from hunting animals are "meat" "bird" or "fish", when in reality an animal corpse has more to offer. Also, the only way these foods can be prepared is cooking them directly in the furnace which just makes them "cooked [insert meat type]". In order to add diversity and realism to the food system, some of the following features could be added:
- when killed, all animals drop some or all of the following:
- possibly sinew for animals that currently don't drop food
- as the total number of food items dropped by an animal would increase, the nutritional value of each food would have to decrease proportionally to keep the same total nutrition form an animal.
- an item called a "pot" or something similar could be added. You would be able to edit this like a bow, and there would be four slots which you can put food items in. The pot would then be put in the furnace, heat would be applied, and it would output a meal depending on the ingredients you used, as well as the empty pot.
- depending on the combination of ingredients used in the above process, the resulting meal will be different. For example:
- water + meat -> "boiled meat"
- water + meat + 1 other ingredient (fat/bone/rye/pumpkin/milk/dough/egg) -> "stew"
- water + meat + 2 ingredients -> "hearty stew"
- water + 1,2, or 3 non-animal ingredients -> "soup"
- water + bone -> "broth"
- water + dough -> "dumplings"
- fat + meat -> "fried meat"
- fat + meat + 1 or 2 ingredients -> "stir fry"
- meat/bird/fish cooked directly in the furnace would be called "roast" or "baked".
- "bone" could also be used for tools, "fat" could be used for torches, "sinew" could be used for string.
What are you opinions?