Remove this ad
avatar

Hardgamer230

Tool Crafter
Intern

Posts: 148 Member Since:28 February, 2017

#161 [url]

28 May, 2017 22:49:48

Thanks for the reminder Stanimus, I would've forgotten lol.

Quote    Reply   
Remove this ad
avatar

Invictus1775

Survivalist
Old Timer

Posts: 423 Member Since:30 March, 2014

#164 [url]

29 May, 2017 00:16:02

Land of Draconia

The initial scouting of the lands outside the city proved to be rather fruitful for the Draconia explorers.

The discovered an odd tower which appears to be remnants from the ancients.  We believe it may have mystical properties and have decided to settle near it in hopes that it will bring good fortune and prosperity to our lands.

Our population quickly went to work.  We sent our loggers out to gather wood, hunters for food, and put our miners to work to gather the stone necessary.

Draconian architects drew an impressive central tavern (town hall) and we set to work making their vision reality.

The Central Tavern is close to completion, all it is missing are the key interior elements and we will be functional.

We attempted to use a hedge to border off our initial lands, however the area is prone to storms so we had a few breaches but nothing drastic.

Overall, we had one miner die due to an unexpected hole opening up underneath him as he was chiseling away.

We are sure we will have plenty of tradable resources, we just have to sort through and find what is most useful to use for bargaining at this time.

Until next update, greetings and merry meet to our new neighbors in this vastly unexplored land.

Quote    Reply   
avatar

Stanimus

City Founder
Fully Fledged

Posts: 1,290 Member Since:19 July, 2014

#165 [url]

29 May, 2017 00:53:13

Oh boy. I screwed up. At least it isn't terrible. The turn number I said was wrong and I'm not sure how I got it wrong. No biggie but hardgamer, you don't have to increase it. If you did already, I'll still straighten it out.

————————————————————
"[The future] is a place about 70 miles east of here - where it's lighter." - Laurie Anderson


Stanimus

Quote    Reply   
avatar

SCneophyte

Moderator
Founder
Fully Fledged

Posts: 1,213 Member Since:19 December, 2014

#166 [url]

29 May, 2017 02:01:52

Land of Berclavia to the Draconians

Welcome and well met to you.  We are pleased that the restoration of the land has provided fruits for your labors.  The northern lands are beautiful but tend towards cold so we hope you have proficient winter skills.

We are currently interested in trading stone for sandstone, should you have any surplus of sandstone.  We also are in need of wood planks.

Quote    Reply   
avatar

Invictus1775

Survivalist
Old Timer

Posts: 423 Member Since:30 March, 2014

#167 [url]

29 May, 2017 06:19:50

Draconian History

Greetings and merry meet to all,

We Draconians were once a great seafaring society with vast knowledge of the stars and seas.  We were also proficient at war both on the seas and on the land.
We saw many generations of prosperous harvests and amassed great wealth through raiding those who were close to the seas and rivers our ships could sail down.
However, our Gods have besieged us for the last few generations.  We believe it is due to our plundering ways and thirst for power and material riches.  We were once one with nature, we could harness the natural powers granted by the Gods for mankind to live fruitfully.  Because of this we set sail for a new land to start over, away from those who wish to remain on the path to destruction by their warring ways.
We have brought with us many different trades which will aid in our new beginning.  We have many guilds to include masons, carpenters, cloth makers, bakers, apothecaries, and hunters.  All of which have their own subset of members which make up the whole.
We hope to find prosperity with our newfound neighbors, and spread the knowledge we hold which they may not have developed yet.
This is the last image we have of our homeland as we sailed away.  It will be forever held in our hearts, but we must put the past behind us, never forgotten but remembered as what we should not become in our future.
 image

Quote    Reply   
avatar

Invictus1775

Survivalist
Old Timer

Posts: 423 Member Since:30 March, 2014

#168 [url]

29 May, 2017 06:30:42

Draconian Merchant to the Land of Berclavia

Greetings and merry meet,

At current time, we have ran our stocks dry of wood and did not embark on mining sandstone.

We have found very little natural coal in the region we settled and had to utilize much of our timber to make coal to burn in our furnaces for warmth, metal, and glasswork.

Sandstone was not a material our masons felt would be sufficient for stability in the designed Town Center, but we did find a large amount which we could mine for trade if it is not needed immediately.

At current, our most needed materials for construction is cobblestone and possibly coal.
It would save us on having to waste wood for burning if we could find a village that has a surplus of coal for trade.  We would then also have a wood surplus as wood structures have been deemed as a danger, by our carpenters, due to storms.

Quote    Reply   
avatar

Stanimus

City Founder
Fully Fledged

Posts: 1,290 Member Since:19 July, 2014

#169 [url]

29 May, 2017 12:34:04

Proposal

I presume everyone has visited Trello, even if just to read the rules. I'd like to propose an additional use for the site, in order to help keep things organized.
As it is now, there is no global way to keep track of store purchases. Most stores ask you to enter your purchase or sale on a group of signs. This is clumsy at best. These signs may fill up in a matter of several turns and would need to be reset.
I propose that we start a new board on Trello where each list in that board will represent a single store. Then the link to that list will be attached to a sign inside that store. When the sign is tapped, the list comes up in the browser and we can add a new card to record our transaction. If we revisit the same store during our turn, then we would just edit the card. 
This way every store keeps its own ledger and every turn has a unique card. A responsibility of the government turn would be to balance the ledger and adjust inventory and cash on hand for each store. (We're doing this now, but haphazardly.) I've been keeping track on paper as well, then adding it to my reports but this should be easier and immediate.
Thoughts?

————————————————————
"[The future] is a place about 70 miles east of here - where it's lighter." - Laurie Anderson


Stanimus

Last Edited By: Stanimus 29 May, 2017 12:37:48. Edited 1 time.

Quote    Reply   
avatar

SCneophyte

Moderator
Founder
Fully Fledged

Posts: 1,213 Member Since:19 December, 2014

#170 [url]

29 May, 2017 17:33:34

Proposal, cont'd

That sounds good to me, Stanimus. The other players would need to create a Trello account and then they could be added to the board.  Here's a mock-up of what the board might look like (inserting an image isn't working at the moment).

https://www.dropbox.com/s/5bvft8dergh5y4c/Screen%20Shot%202017-05-29%20at%2012.30.14%20PM.png?dl=0

 

Last Edited By: SCneophyte 29 May, 2017 17:36:38. Edited 1 time.

Quote    Reply   
Remove this ad
avatar

Hardgamer230

Tool Crafter
Intern

Posts: 148 Member Since:28 February, 2017

#172 [url]

29 May, 2017 21:59:09

I'll create an account later. I might not soon, so do you guys think you can put "Williamsburg Stones" on the list?
Starting a Company called Williamsburg Stones
We'll sell:
-Cobblestone
-Limestone
-Basalt
-Sandstone

Quote    Reply   
avatar

SCneophyte

Moderator
Founder
Fully Fledged

Posts: 1,213 Member Since:19 December, 2014

#173 [url]

30 May, 2017 00:37:16

@hardgamer

I created the Williamsburg Stones store list in Trello.

Are you checking in soon?  You are in your one hour grace period at the moment.

Quote    Reply   
avatar

SCneophyte

Moderator
Founder
Fully Fledged

Posts: 1,213 Member Since:19 December, 2014

#176 [url]

30 May, 2017 01:22:59

Check out

@hardgamer: Thanks!  I hate lefora times too...we use Trello as well to keep track of turns.  I think we will soon post that board as well.

Quote    Reply   
avatar

JoseCorrea1994

Survivor
Greenhorn

Posts: 44 Member Since:23 May, 2017

#177 [url]

30 May, 2017 02:29:03

Request for Construction Service

I'd like to request construction for:
-Name of Building(Job reward)
-Warehouse(1200C)
-Town hall(2400C)
-Forge(1200C)
-3 houses(1800C)
-Fort(1200C)

No interior decor required. Only exterior. Construction supplies provided. Medieval style. 

If you build all, you'll recieve a grand total of 7800 Credits payed in either:
-Currency
-Iron
-Diamond
-Saltpeter
-Or a mix of any

will  have to work my *** off to get the payment, so expect to do the job sometime in the next two or three weeks. Contact me with your building style/experience if interested.

Quote    Reply   
avatar

Hardgamer230

Tool Crafter
Intern

Posts: 148 Member Since:28 February, 2017

#178 [url]

30 May, 2017 16:07:27

@jose
I may be able to do it. I'm a fast builder. I don't know if you'll like my style, so why don't you head on down to my town? PM me if you're interested and I'll send links to pictures of my builds. I dunno, I just need iron.

Quote    Reply   
avatar

Hardgamer230

Tool Crafter
Intern

Posts: 148 Member Since:28 February, 2017

#179 [url]

30 May, 2017 16:35:59

Williamsburg Report Month 3

Picking up a free horse we found just outside the capital, we traveled into the western lands. Lucky for us, because paying 500C and 20C was not on our to do list. We are finding it increasing difficult to traverse the abandoned city, and petition for the central council to help build a road alongside the mountain that separates Berclavia and the abandoned city. That way, travel between cities can flow smoothly. We passed by the trading post, but were afraid of the bears that protected it. We didn’t anything from there just yet, so we went on our way. We recall that during our last visit, one of our men was eaten alive by one of those bears in the trading post, which was why we didn’t make any purchases during our last visit. We passed through the trading post with caution. Travelling the great plains, we encountered a very cold surprise, much of which was from not having proper fur clothing. We’ll have to remember to be prepared next time, because it could very quickly become dangerous. We passed through Stanimosity, and saw their land was looking pretty good and developed. We especially like how the new buildings and roads are looking. Once we got to our land, which took a day even by horse, we placed the horse inside our makeshift stable and rested on our land. We were glad to be back, and saw that the land was just the way we left it last time. As the sun set in, all of the people gathered by the campfire to again welcome the leader of the land. Everybody ate fish, meat, and some even got away with bringing in bread. The first thing we did the next day was we started putting our stone masons to work. We need stone, because as we said, we are starting a company named Williamsburg Stones. Luckily, the crew didn’t encounter any magma pits like last time while mining. During our last visit, one of the men fell into the magma pits, and was killed on the spot, sadly. Gathering plenty of basalt, we used the stone to build a trail between our land and western part of Stanimosity where the spruce guild lies. It took us nearly a week to build it, and if it hadn’t been for the cold and cruel animals, the trail would’ve been completed just a few days prior. Afterwards, we gathered plenty of coal to later sell. Gathering coal is one of the most effective methods of making cash we’ve seen. We headed back to the central town, which took a day, traded the coal for cash(80%), and headed on our way. We traded exactly 125 coal for 2,500 credits, counting the price and the 20% setback. We stopped at the trading post to pick up a supply of wood, 200 oak to be exact. Luckily this time there was no bears, so we stayed the night at the trading post that day. The next morning, we arrived back to our land, which we now see is only a few mountains away from Stanimosity’s western end. It was now much easier to get to our land because of the trail we built. Afterwards, we used the wood to start constructing some of our buildings. Construction was fairly easy, but dealing with the wild animals that kept trespassing wasn’t. The buildings we completely finished were the warehouse, and the first three residences, all furnished. We would like to know where we can pick up the people, central council. We started work on our forge, but didn’t have the furniture for it yet. The next time we visit, we plan to buy some furniture from the lodge now that we have some cash at hand. Our town hall exterior is also complete, but the interior needs work. We plan to make the booths for services on the first floor, and the court room on the second floor. Overall, we are starting to see a small town form in the land that was once wilderness along a large lake. We remember the day we first arrived at this land, how beautiful the landscape was and is now. Lastly, we finished our border, which is made of wooden markers placed along the mountains to the south, and the cold barren plains to the west. We hope that we did our border correctly, because if not it will just mean more work for us. By the way, we have yet seen what lies beyond those cold and barren plains, but one day we will find out.

Quote    Reply   
avatar

SCneophyte

Moderator
Founder
Fully Fledged

Posts: 1,213 Member Since:19 December, 2014

#180 [url]

30 May, 2017 23:37:23

Berclavia to Central Council

We petition the Central Council to provide us with terrain blocks that cannot be generated naturally; e.g. a sulphur ore block.  We would propose to exchange nine pieces of sulphur for such block.  As we only require one of these we understand that this request may be treated as trivial; however, it is quite important to us.

Thank you for your consideration.

Quote    Reply   
Remove this ad
Add Reply

Quick Reply

bbcode help