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FredHats

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Posts: 309 Member Since:18 January, 2016

#21 [url]

17 July, 2016 19:54:27

It may be difficult o implement, but when you get wet in a white shirt (in real life), it sticks to your skin and becomes see-through. In Survivalcraft, you look exactly the same even when you are soaked. I propose that if you are wearing clothing, they either change color, become partially see-through, or they show dropplets of water sticking to the skin.
No, this mechanic would not change game function very much, but would allow for it to be more realistic, which is on just about everyone's concern list here at the Survivalcraft forum.

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FredHats

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#22 [url]

19 November, 2016 01:25:48

We should add buttons. Craft buttons out of the basic crafting materials (wood, stone, copper, iron, diamond) and they could be used to make lots of clothing styles mentioned before. If you want, buttons could even be thrown at predators. Just an intermediate crafting item idea.

And the new clothing button might also be required to make an electrical button... After all, most electrical items are very east to craft in Survivalcraft. They should be extremely difficult.

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tinkerer14

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#23 [url]

24 November, 2016 21:45:31

My ideas.

-a ghillie suit/camouflage. Allows the player to blend in with any environment making the player harder to spot from a distance. Made of leaves and string.

-wool clothes. Made of llama wool.

-beanie, made of cotton or wool.

-Gloves, fingerless gloves. made of leather, cotton, or wool.

-jacket, made of cotton, wool, leather, and fur. Provide great warmth.

-blancava. Now you get to feel like a ninja. Made of either cotton, wool, or leather.

-hoodie, made of cotton or wool. Gives some warmth and style.

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tinkerer14

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#24 [url]

8 December, 2016 19:18:41

Improve armor models?

I always thought that some of the armor's looked odd.

Maybe the models for chainmail, iron plate, copper plate, and diamond plated iron armor chestpieces should have shoulder pauldrons.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#25 [url]

11 February, 2017 18:30:36

A couple people mentioned women's clothes, like dresses and skirts, but it would look wierd for the original skin pack (which has a beard) to wear a dress. How about: a kilt. Show some Scottish pride! If people wanted their skin pack to have girl clothing, they could just color the kilt pink, and voila! Looks kind of feminine. But, you could also wear it as a manly garb...

Also: problem with dresses is that they are both a top and a bottom garb. Currently in Survivalcraft you can only put clothing on one slot at a time. Dresses would confuse things.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#26 [url]

18 February, 2017 01:09:45

Top hats!

Made out of leather, can be dyed any color, but looks best when dyed completely black. No combat advantage, but they look downright awesome. Top hats would also fit into the appropriate time frame of the game.

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tinkerer14

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#27 [url]

18 February, 2017 17:06:37

A gambeson

A gambeson is a medieval-era padded, multilayered, quilted jacket made of either cloth, linen, or wool that was worn under armor plates, chainmail, or just by itself. The gambeson's padded nature made it durable in swordfights and was decently good at resisting cuts and blows. In sc, a gambeson would be a very well insulated piece of armor and a durable clothing item that can be dyed. It is also rather good at reducing the damage of animal attacks.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#28 [url]

16 March, 2017 01:57:02

When walking around on my challenging worlds, I have noticed that there isn't much point to wearing shoes if you live in a warm biome. Walking around barefoot is just as effective as wearing shoes (unless you want that tiny speed bonus leather boots provide), and when you step on something painful (like cacti) it makes no difference whether you are wearing shoes- you still get hurt.
In reality, there is a lot of point to wearing shoes in warm biomes- stepping on those little things like twigs, thistles, and sharp rocks can be dangerous in a survival situation. I think that in the game there needs to be a feature that provides your feet with slight pains when walking over gravel and tall grass barefoot (maybe slowly take away health). Either that or make some materials that give pain currently (cactus) only effect people who aren't wearing shoes. After all, the spikes on a cactus are only so long in real life, and they usually can't penetrate leather boots (and even when they do, it hurts less than if you had no shoes on at all).

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FredHats

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#29 [url]

19 March, 2017 00:34:48

I have to wonder: if we have warm clothing made from cotton for the feet (socks), the legs (long johns), and the chest (sweaters), why don't we have something for the head? Currently the only warm hat is the fur cap. Why can't we fit the rest of the flow and make an entire suit of "warm cotton"? I mean, we already have a full suit for every general clothing set (leather, fur, "cold cotton", and the various types of metal armor), so why not just add a "warm cotton" hat?
I suggest calling it a stocking cap or beanie, and it would have the exact same recipe as a fur or leather cap- only canvas.

WHY DOESN'T IT EXIST ALREADY?!?!?!?

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FredHats

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#30 [url]

19 March, 2017 00:43:50

Okay, now that I think about it, there is no foot garb that can be labeled as "cold cotton". There is also no foot or head garb for the wooden armor set. So the lack of an insulated cotton cap isn't the only issue with clothing sets.

So there ought to be a complete set of every clothing style that has a set. If you understand what I mean...

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tinkerer14

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#31 [url]

25 March, 2017 14:50:46

Boiled leather armor.

The leather in this game is already quite tough, but historically, leather armors tended to be made of boiled leather. Boiled leather is significantly stronger than unboiled leather and if we could boil leather, we can make stronger and longer lasting leather clothes.

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FredHats

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Posts: 309 Member Since:18 January, 2016

#32 [url]

26 March, 2017 00:32:26

I find it fairly ridiculous to lose all heat out of the least insulated area. When you walk around in everything except a hat you lose the same amount of heat as though you were completely naked. This is unrealistic.
1) Heat loss should be controlled by a sum. Say the original heat loss (when you are naked) in a tundra is 100, each piece of "cold cotton" will insulate you to a five, and each fur piece will insulate you to a 20. That way, if you are wearing a t-shirt (5), a fur legging(20), a fur coat(20), and a sombrero(5), you have a heat loss factor of 50. Ideal temperature is to hit zero. If you are in a warm environment, getting below zero means you are overheating. It should not matter where you have the clothing, but each piece adds to the original number separately.
2) The head should come with a slight insulation factor even without any hat. The guy has hair. Hair is pretty much our own fur. Fur keeps you warm. There is no reason OUR fur should not insulate us while the fur of bears keeps us warm. In real life, you can walk around without a headpiece in areas you would be cold without a shirt. In the game you can't. Add a slight bonus to the head that the other body parts do not have.

Last Edited By: FredHats 27 May, 2017 22:02:12. Edited 1 time.

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MuzikBike

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Posts: 143 Member Since:28 March, 2015

#33 [url]

27 May, 2017 21:31:15

Since female players are confirmed for 2.1, I'm pretty sure the female clothes idea makes a bit more sense now.

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tinkerer14

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Posts: 871 Member Since:21 April, 2014

#34 [url]

28 May, 2017 18:41:50

Uhm...

If you want to make female clothes in sc...just dye all the clothes already in the game pink. We really don't need more clothes types than we already have. And besides...anything a man can wear, a woman can also...provided the clothes are sized to fit.

It just seems like an unessessary complication to have feminine clothes in the game. I mean come on, who would want to wear high heels in a survival situation.

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Colin Hexr

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Racial God
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Posts: 2,448 Member Since: 6 October, 2013

#35 [url]

30 May, 2017 07:37:00

Agreed, the clothes can be pretty much for male and female and we do not need Kaalus making nonsensical items that add nothing to the game.

Player of the game for four years straight. Somehow an admin.

All of my maps - http://survivalcraft.lefora.com/topic/19407424?page=1#.WPtKc45ePBI

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