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CShels

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14 January, 2016 15:06:35

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I'm currently building two cities that I designed for a pen and paper game awhile ago, and I'm in need of opinions, advice, and maybe even help a little down the line when I move on to the larger city(very large). So, any good builders, or really anyone with an artistic eye, I need your brains. I've just started about 2 hours ago, because I found the sketches and decided to give them form, but I ask this because I know the scope of this project will probably be overwhelming at some point. If enough people are interested, I may try and do the whole province (6 cities, 2 towns, and 4 villages) as an epic world to put on community content. Thank you for your time.

If interested:  https://cshels.wordpress.com/

Last Edited By: CShels 16 January, 2016 01:44:49. Edited 4 times

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CShels

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#1 [url]

14 January, 2016 18:17:03

There are no files in this thread, just asking for opinions and advice. My first release will occur in a seperate thread, in the world files.

Last Edited By: CShels 14 January, 2016 18:32:27. Edited 1 time.

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CShels

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#4 [url]

16 January, 2016 13:34:19

Thank you, good sir. It's a medieval fantasy setting so there won't be much electricity outside of Dwarf and Gnome cities( I know I'm a geek lol), but I'm currently using Realistic HD 1.28 for textures.

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dogofwar

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#5 [url]

17 January, 2016 23:20:08

My advice when building on the scale your thinking off. Is to research like mad, google everything your building before you attempt to build it. Take lots and lots of screen shots for a good reference base to look back on at every step. Google pictures of drawing, models, real life buildings if possible and finally pictures of simular structures actually made by others in block games. This way you can make your own choices and adapt the perfect looking themes for your build. After all you don't want to be speeding X amount of hours building somthing only to finish it and it doesn't look right. Try to get things right fist time around or a build on the scale your doing will go on for ever. Also have a good sence of your surroundings, plot (set out) your creations before you start building so u know everything goes where it's suppose to. Sorry if I'm just stating  the obvious but I hoped that helped in some way :D

Last Edited By: dogofwar 17 January, 2016 23:22:39. Edited 1 time.

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CShels

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#6 [url]

17 January, 2016 23:37:21

It actually does help. I've already sketched out most of them, but it won't hurt to look at some actual buildings from the middle ages. Also, I know what you mean, I've been changing everything constantly. The arrival of 1.29 even made it worse lol. I can do so much more now so I'm editing everything.

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dogofwar

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#7 [url]

19 January, 2016 23:38:05

Sweet, I'm glad to be of service to you. Will you be building a castle aswell? I would luv to see some pics of your progress, be shore to post some. ;D

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CShels

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#8 [url]

20 January, 2016 00:27:10

Actually, there is no castle in this province. There is a large manor for the Duke in a small duchy I'm currently working on, and an academy which is large and grand. The capitol of the province (Emberhall) is ruled by the temple, so the seat of government is a large tribunal building there. In a few of the other provinces there are castles, but one huge overwhelming project at a time eh? I'm gonna revise these buildings before I go on, they look too blocky. I have to smooth them out and maybe make them more elaborate. After that I'll be following the "do it right the first time" advice. As for screenshots, there are some on the page the original post links to.

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scdude90

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#9 [url]

20 January, 2016 02:49:19

Great to see that there is also medieval worlds coming in. Maybe you could separate areas that have residential city areas.
Add a common type of house, like a blueprint for a house. And, make it with wood, lots of it.
You may make stables, markets. Farming land and forest, to connect all of your cities in the province.
Definitely add a very fine restaurant that only invited guests may come.
Add a watch tower, so someone can came or the kind could watch over one of his cities whenever he'd like.

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CShels

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#10 [url]

20 January, 2016 02:56:48

Thanks for the ideas, scdude. If you've seen the screens you'll notice a difference in building materials. This signifies (generally) economic status. The manor, the academy, and the temple were all funded by the duke, so lots of marble and granite there. The armorer and blacksmith do pretty good fpr themselves, so stone construction there. The residential district will vary as well. The homes of nobles and craftsman will be nice, maybe planks accented with stone or marble? While peasants can range from a simple hut to little log cabins.

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Raccoon

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#11 [url]

20 January, 2016 04:27:11

Make sure your weather is off and your links work. Is this a flat world or a normal world? You can build atmosphere by putting lightbulbs under slabs, the light will penetrate. Use grass traps that are indistinguishable from normal grass, don't try to make people out of common blocks, they look stupid, and make sure your roads are safe to ride a horse on at full tilt. That's all for now.

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CShels

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#12 [url]

20 January, 2016 05:45:59

It's a normal world, with terraforming as needed, I take extra care to make sure my terraforming looks like it was naturally generated. Except for trees at chunk boundaries, I refuse to cut my trees off like that. As a matter of fact, I go around fixing the cut off trees, but that is beside the point. Also, I love the lightbulb under the slab idea. As for the roads, I know the pain of losing my life to a low hanging branch whilst sprinting along on my horse, and I'll be careful of that. Hopefully there will be spawnable NPCs by the time I convert it to an adventure map. I do already have a story, since it's all from a game I was running, but I have to build it all first.

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CShels

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#13 [url]

20 January, 2016 05:52:37

Also, I'm torn about the weather to be honest. What would hurt the atmosphere more? A complete lack of weather effects, or capstones on all my wooden buildings to protect from lightning?

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Raccoon

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#14 [url]

20 January, 2016 06:31:53

There's more to horse safety than low branches, you have to also make sure that the trail is not too steep. And having it be clear all the time is perfect unless you want to build gloom. It is way not worth it to have to but super tough roofs or umbrellas on all your buildings. Keep in mind that since 1.27 the lightning causes explosions, destroying even fireproof rooves. Those trees I know you work hard on are also at risk. I find that it's usually not a good idea to keep weather effects on.

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Raccoon

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#15 [url]

20 January, 2016 06:39:30

Also you might want to add a few traps to castles, temples, and gnome cities. Not just grass traps, but other traps too. Remember, gnomes, though not necessarily malicious, are pranksters, and think it very funny to watch you get wet or dropped in a hole. Another problem is the cold. Unless you prevented that when you created the world, you have to check all locations for extreme cold and supply warm clothes and fireplaces lavishly.

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CShels

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#16 [url]

20 January, 2016 07:03:22

Yeah, I've got some Ideas for the gnomes, thanks for all the tips man. And, I'm currently building on the edge of a snow biome and I've added fireplaces to buildings I feel are too close.

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Raccoon

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#17 [url]

20 January, 2016 15:53:46

Coal blocks burn forever, even when in a campfire. You can use this feature in your fireplaces. Also remember clothes. I once had to switch a world to creative, simply because I had to travel across tundra naked to get to the next rest stop, which was heated with lava.

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dogofwar

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#18 [url]

20 January, 2016 21:09:17

Maybe build roofs to buildings and structures out of none flamible materials if u want to use weather effect On :D
If you look in the creative world section in world files and look up one of my worlds called " ENTERtheDRAGON" I think it's on the last page. I used different stone blocks for my roofs and I think it still looks pleasing to the eye. Check it out and make your own mind up it might spark some new ideas for you.

Last Edited By: dogofwar 20 January, 2016 21:18:47. Edited 1 time.

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CShels

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#19 [url]

20 January, 2016 22:37:43

Holy crap dogofwar, your architecture blows mine out of the water. Like, dang man. Makes mine look like a child built it. Now I may have to revise the buildings a third time:P Also, I wll take your advice on heating, Raccoon. I still haven't decided whether or not to turn off temperature and hunger though. Still I think homes in cold climates should have fireplaces just for realism's sake.

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Mrsurvivalcraft

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#20 [url]

21 January, 2016 21:53:46

I've been looking for more builders for my map, maybe we can exchange work on each others world. I'm sure you could get some ideas from my map too...

So serious!?!  I half Joke...



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