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viper

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20 January, 2015 07:35:33

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I sometimes think in some ways sc isnt that diffrent from mc. It IS way more fun and more challenging than mc but its usally the same pattern. After mine and equip yourself with nice tools, you just settle in and start to build a mansion. You slaughter a herd of cows and when you cook it, no worries for starvjng to death. Theres all kinds of challenging things out there but theres no reason you should move from your safe house. so i think there should be a some kind of motive for you to travel. Maybe even force you out of your house. Natural disaster can be this motive but i dont like it very much because it will be complicated and will freeze slower devices. I dont have idea for this motive yet. what i want to say is that it should stay challenging even after you settle in. Thank you for reading.
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DarkShadow

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#1 [url]

20 January, 2015 08:32:08

I agree. There is nothing to entice or force you to move away from your safe house.
Especially is you managed to get 1-2 ostriches captured/spawned, enough food, no need to venture out.
Unless you have a wandering spirit there is not much to do once you have food and shelter sorted out.
There must be something rare that you have to search for to in addition to the normal stuff.

Maybe something like TIN and CHROME that can be used to create stainless steel for more advanced weapons/tools or something similar.

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warpgamer

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26 January, 2015 15:47:26

I fully agree with this; To answer this issue on MC, I usually mod my game with things like Galacticraft which give you a real purpose and serious difficulty (for those who don't know, this mod basically sends you to the Moon and Mars in homemade rockets).
SC lacks this; and I don't think mods on mobile devices are an answer, mainly because of performance concerns.

A big quest, perhaps? A terrific monster following you, and catching you up if you become too stationary for a long time?

This is indeed a subject to be discussed.

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Stanimus

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27 January, 2015 19:47:02

never-ending

I guess that I must have that 'restless spirit' because I've been playing on the same world for several months, now. Not exclusively, tho. I call it my BIGGIE world and it's been a fantastic seed for my needs.
My procedure is to start in a mountain range. Explore all the holes and caves in this range. Build a number of crafting centers in the cave system and mine all readily available materials. Make most of the caves 'habitable', connect as many together as seems worthwhile and seal off all entrances with doors and windows. Find interesting or unique features about this particular range and exploit it - this could be an especially great view or a local, handy spawning center to farm or a perfect gardening spot. Or even a couple high peaks to build an elevated glas walkway across! Once this entire mountain range is 'civilized', I'll build a roadway back to the last mountain range and perhaps a road around the new range. The roads may require building rest stops along the way so that the construction crews have shelter when caught out at nightfall or a nasty storm.
Then it's time to head out and find the next mountain range to tame... Oh, and I have to name each range as well. And it is all done in survival.
I recently checked the extent of my country and from end to end is almost 2,000 blocks long and over half that in width. Next time I play, I'll build a calendar and see just how many SC years have passed in the game... I could build like this in one world until it's so big it crashes the game. It did once and I lost some significant work so now I backup and store on external SD daily. The unpacked (internal) file is now 120MB.
I think I might upload this world in case someone loves building a civilization and wants to have a huge base with infrastructure, to start with.

————————————————————
"[The future] is a place about 70 miles east of here - where it's lighter." - Laurie Anderson


Stanimus

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DarkShadow

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#5 [url]

28 January, 2015 07:56:49

I think there should be an option that the food resources does not re-spawn at all or take a very long time to re-spawn once killed.
For example, if you have killed all animals that spawned in a chunk they do not re-spawn and you need to move to find food.
Maybe also have an option to disable seeds for farming. That way you can not stay in one place and farm or just kill animals for food.
You HAVE to move to a new spot to survive.

Thoughts?

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viper

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#6 [url]

29 January, 2015 07:49:15

DarkShadow wrote:

Maybe also have an option to disable seeds for farming. That way you can not stay in one place and farm or just kill animals for food.



Maybe the soil will turn barren after a harvest and you would have to rest the ground to turn normal?

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DarkShadow

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#7 [url]

30 January, 2015 09:51:46

viperserpent wrote:

DarkShadow wrote:

Maybe also have an option to disable seeds for farming. That way you can not stay in one place and farm or just kill animals for food.

 


Maybe the soil will turn barren after a harvest and you would have to rest the ground to turn normal?

That will only work if the soil stay barren for a very long time, else you can just use lost of smaller "plots" to farm in and rotate them. 

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viper

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#8 [url]

30 January, 2015 11:28:20

Actually i think it takes about a year for the ground to get healed enough to tolerate another farming.....
At least it did in the ancient times. There had been a farming method that involved resting the ground for a year then using again next year. Dont know how its like in mordern times, with all those chemicals and fertilizer and whatnot......

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RowanGhostBatman

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#9 [url]

28 October, 2015 12:14:07

I like this thread. I haven't reached the point of building a mansion yet, and I think I've got that wandering spirit, but I agree that some motive to move on would be cool.

Biome changes? Maybe the humidity/temperature conditions could "creep" very slowly? Having your farmland turn to desert or winter would be a reason to move. I don't know if this would be in any way workable, but I offer the thought.

Making the soil deplete would be a cool feature, but not a reason to move. You could just farm different soil, or even replace the soil blocks you've been farming. Dirt is everywhere!

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dsjandry

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#10 [url]

28 October, 2015 23:47:32

True, you don't need a very big plot of land to sustain yourself so it would take a long time before you need to move, and even then you wouldn't need to move very far. And you could just farm animals.

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