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xtremeenduro

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Posts: 243 Member Since: 13 April, 2013

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21 May, 2013 16:26:13

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Lately ive been manipulating world files by renamiung a .scworld to a .zip and unpacking. So far, ive created some interesting terrain generation features by changing a normal world to flat and vice versa. ive also changed gamemodes, manipulated signs text, and am working on seeing if i can spawn a white bull. I also can get the world seed in numerical form from a randomly generated world. Ill post pics/world files later.

I havn't done anything with chunks.dat because it is all binary, and I don't have the programming skills to manipulate it.

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mrzmax15

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#3 [url]

21 May, 2013 17:55:04

What category do you want it in?

Edit: Nevermind, it looks like someone already moved it.

Darn you Koge! ;)

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xtremeenduro

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#5 [url]

21 May, 2013 18:00:47

it is essentially ocean as far as ive explored. havn't reached land, and dunno if i will ever. However, if you ever wanted to create some interesting cliffs...

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xtremeenduro

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#9 [url]

21 May, 2013 22:21:11

@tomp3acock: ill post the world link later. i don't have time to do it now and i won't be online tomorrow and saturday.\

@akaric: i suppose you could call it that. although im modding the world files, not the game files...

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impostura one

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#10 [url]

22 May, 2013 01:38:13

For the white bull thing, I can provide you with a world with a white bull if you want...

There is nothing more deceptive than an obvious fact.

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xtremeenduro

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#11 [url]

23 May, 2013 00:57:49

yeah, the reason i wanted to try spawning them is for a massive heard.....

ive been away from computer, and cannot edit on kindle, so no new news...

ill give world file asap...

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xtremeenduro

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#12 [url]

25 May, 2013 00:56:33

And here we are. as promised, a world file.
a couple of things i figured out:
a) only changed chunks are kept as-is. you will notice the basalt.
b) when leaving the world to further modify, leave yourself over touched chunks. otherwise, new generation may generate over current position and kill you.
all in all, something like this may be pretty handy. too bad its a bit time-consuming to make it work.
also, you can control this. leave chunks you want changed untouched, change from normal to flat, vice versa, or world generation level, go into changed world, place blocks to change certain chunks, leave chunks you want back to normal, go back and change world generation to what it was before.
ill continue to experiment with this.



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xtremeenduro

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#13 [url]

30 May, 2013 03:02:05

here is more modding. i have done the opposite as last time--normal to flat. world files and pics below.
the ship is because i stated <Value Name="PlayIntro" Type="System.Boolean" Value="True"
so i got a ghost ship.
I havn't worked on creature spawn or much else yet, but ill continue to mod world files.
good luck to luckyshot52 on modding actual game files. i figure its a bit more complicated than just changing values.





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celsius

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#14 [url]

30 May, 2013 07:47:26

Kinda interesting that by renaming the file can give you power to edit world generation. Might try this sometime. Can you make your files as Dropbox links in the future? People might want to get it through their devices.

Download the SCTribal Texture Pack for 1.22! SCTribal x16 tinyurl.com/SCTribalx16

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luckyshot52

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#17 [url]

31 May, 2013 12:44:46

Thanks for the support but its not all that hard because the mod im currently working on just requires copying other code and modifying it to my liking

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xtremeenduro

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#18 [url]

5 June, 2013 02:18:10

I dunno if this only works on a certain device based on speed, but here is how I find chunk boundaries (without the use of chunks.dat):
I go into creative, and cycle between night and day. you will notice it lighting in a progressive circle of squares around you. cycle until you know where a corner of one of these squares is, fly down, and place a block. fly back into the air and fly to a place where this block is about 2/3 between you and the render distance. cycle the night and day. ajust the location of the block until it is in the perfect corner, then create a 16x16 square. this is your chunk.

This would be useful to control modding the generation to create, say, one pillar of 118 tall dirt in a normally generated world.

if you want a normally generated world, but you want one chunk to be superflat, follow these steps.

1. create your normal world. best in creative.
2. modify the chunks you do NOT want changed. to do this, simply place a block.
2a: to find chunks, use the method above.
3. get your world file onto a PC whether by USB cable or dropbox.
4. rename the world as a .zip and unpack.
5. rename project.xml as project.txt
6. open project.txt
7. go in and modify the terrain generation to flat and terrain generation height to whatever you want, as a multiple of 8
8. rename project.txt as project.xml
9. repeat steps 5-8 for project.bak instead, making sure that project.bak shows exact same changes as project.xml.
10. send your world file to a .zip folder, then rename as .scworld
11. using dropbox or USB cable, get world file to device
12. you will notice that all chunks except modified are flat and specified height. modify the flat chunks by placing a block, but modify only the chunks you want to be flat.
13.repeat steps 4-11, except change terrain generation back to normal and re-specify generation height to previous default.
14.you should have one (or however many modified chunks) as flat and the rest as normal if you followed these instructions.

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doctor who

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Posts: 119 Member Since:26 June, 2013

#19 [url]

2 September, 2013 04:40:26

You can edit on a kindle use this, http://www.4shared.com/download/1DQ9DSN2/Webmaster_s_HTML_Editor_v13.apk?tsid=20130902-043858-43575d60&dsid;=40q212.f95a7c6da79d9ed17b8c1e450df38a87, its only for android just do as you would on a computer I'm so happy

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